View Full Version : Alien, Roland Yang (3D)
Roland149 03-14-2006, 06:42 PM http://features.cgsociety.org/gallerycrits/182979/182979_1142365343_medium.jpg (http://features.cgsociety.org/gallerycrits/182979/182979_1142365343.jpg)
Title: Alien
Name: Roland Yang
Country: Taiwan
Software: 3ds max, Photoshop, ZBrush
Hi! everyone~
Testing of My graduation project.
1. Create the concept design of character
2. Modeling base model
3. Trans model with OBJ format in Zbrush, "draw" texture, and then import 3ds max
4. Render a normal map.
And now i working the animation of my project with this Alien.
Hope you like it!
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mimo8
03-15-2006, 01:15 PM
nice character - strange texture (brain)
mindless
03-15-2006, 06:18 PM
It's got the "rave party flyer" look, that kinda cranks me up =) It's sweet, but can use some more work. Especially around the eyelids + eye material, toes and the mouth maybe? A wire would be nice too!
Greets,
-S
Davision
03-16-2006, 10:51 AM
cool character! :thumbsup:
Did you use falloff or subsurface scattering for the material?
Roland149
03-20-2006, 05:42 AM
nice character - strange texture (brain)
Yeah, that's relly strange texture.
When i use the Bump material with normal map,
i don't know why it so rough?!
Roland149
03-20-2006, 05:54 AM
It's got the "rave party flyer" look, that kinda cranks me up =) It's sweet, but can use some more work. Especially around the eyelids + eye material, toes and the mouth maybe? A wire would be nice too!
Greets,
-S
Thanks your Professional opinion.
I don't know what "rave party flyer" is.
Actually, I also want to use some more work,
but it's "Deadline" coming...(Graduation Project).
I'm glad about your opinion for my work.
It's useful to new manber!
Roland149
03-20-2006, 05:57 AM
cool character! :thumbsup:
Did you use falloff or subsurface scattering for the material?
You're right!!
I use falloff scattering for the material.
mindless
03-20-2006, 10:01 AM
I ment that it looks like a design for those leaflets they advertise rave parties with - we call them flyers, because they tend to fly away when the wind blows =) And i think Davision wanted to know if you've used a falloff map for the diffuse and reflection channel of the material or you've used subsurface scattering(SSS). If you're not familiar with SSS you can check this link (http://www.richardrosenman.com/vray_absorption.htm), it'll give you an idea about what SSS is =)
Good luck!
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