bardur
03-14-2006, 04:01 PM
as the tiltle says it..
how do you make the topology on the "top of the head"... i ALWAYS get bad topology on top of the head... usualy the face and neck and everything is great.. but when i get to the "top of the head" topology i get some bad results.. i get tris and i cannot get rid of them
i just canīt get the topology match the one on the face for instance.. the polygons donīt fit well together on the top, hence the bad topology..
here are some examples (note: these were the only head models on this computer.. and they all got bad "top of the head" topology):
German Helmet:
http://img.photobucket.com/albums/v111/bardur/Bad1.jpg
Norma Head:
http://img.photobucket.com/albums/v111/bardur/Bad2.jpg
Head of a seal:
http://img.photobucket.com/albums/v111/bardur/Bad3.jpg
Please show/tell me how to "improve" or "perfectionise" the topology on the head/helmet
(its the helmet im working on now, and i bumped once again in to that damn topology problem... so please help me)
Regards
Bardur
how do you make the topology on the "top of the head"... i ALWAYS get bad topology on top of the head... usualy the face and neck and everything is great.. but when i get to the "top of the head" topology i get some bad results.. i get tris and i cannot get rid of them
i just canīt get the topology match the one on the face for instance.. the polygons donīt fit well together on the top, hence the bad topology..
here are some examples (note: these were the only head models on this computer.. and they all got bad "top of the head" topology):
German Helmet:
http://img.photobucket.com/albums/v111/bardur/Bad1.jpg
Norma Head:
http://img.photobucket.com/albums/v111/bardur/Bad2.jpg
Head of a seal:
http://img.photobucket.com/albums/v111/bardur/Bad3.jpg
Please show/tell me how to "improve" or "perfectionise" the topology on the head/helmet
(its the helmet im working on now, and i bumped once again in to that damn topology problem... so please help me)
Regards
Bardur
