PDA

View Full Version : Modeling non t-posed characters for demo reel


Macj
03-14-2006, 03:19 PM
Hey,

I'm starting to put together a reel, and I have just one issue that I'd like to clarify before I embark on it. Will modeling a character directly into a pose work against me on a demo reel? Say I still have some decent edge loops in my wire frame, are companies set on seeing the thing in t-pose? The reason I ask, is because there are some very specific poses that I want to nail, that would be a bit time consuming for me to make the nuetral pose, stick joints in it, weight paint it, then re-zbrush in certain pose specific details like fat folds, cloth folds, ect. It seems a bit faster to get the pose right from the get go since the content won't be animated, will simply just be a display of digital sculpting ability. I'm targeting film and game companies, with a little emphasis on film. I don't mind going back in Silo and redrawing a mesh to generate one that is even more conducive to animation, just to show that I understand that aspect of the process. Does anybody see me running into issues with sculpting directly into pose? Will companies be confused and not understand that I am capable of T-pose nuetrality, but for presentation sake, would like to show more dynamic and less corpse like models? Btw, I do have several T-posed characters already, so that will be in the reel as well.

Thanks,
-J

benclark
03-15-2006, 02:31 AM
I'm putting together a reel just now for games work and I always model my characters in T-pose then just use SetupMachine2 to pose them for a final render. It automatically rigs and weights your character in a few minutes

I'm thinking that employers will want to see T-poses though as this displays the topology in the best way and doesnt hide anything.

sambath
03-16-2006, 04:48 PM
what is setup machine 2? is that for maya?

benclark
03-16-2006, 05:07 PM
The setup machine is the mutt's nuts.....

http://www.anzovin.com/TSM2Maya/

Just watch the video clips at the side. Best $99 I ever spent

sambath
03-17-2006, 05:48 AM
The setup machine is the mutt's nuts.....

http://www.anzovin.com/TSM2Maya/

Just watch the video clips at the side. Best $99 I ever spent

This looks really interesting, but does it also include a face rig? I tried searching the site but i couldn't find any info on that? From your experience how does it work with models that have more then one piece that needs to be rigged? ie boot or gloves that is not part of the body?

Fudge
03-17-2006, 04:20 PM
omg looks cool but is it available for max?

flingster
03-17-2006, 10:29 PM
i was curious about this whole approach altogether...the trend seems to be t pose..but surely a more relaxed posed would be more appropriate prior to rigging...given i'm a rigging no nothing if i was to are there merits to each method and if so what are they?

probably wrong forum to ask but i'm talking from a pre rigging perspective with an eye to later rigging...if that makes sense.

el diablo
03-18-2006, 10:55 AM
not all studios bind in T pose....one downfall is that there is clavicle rotation embeded in this pose....usually arms at a 45 works pretty well for nuetral....but to your question....why model to a pose, it's possible that you will end up not liking the pose down the road....I would suggest building it nuetral then posing it and if you want cleaning it up for displaying......

io,
03-18-2006, 01:10 PM
there is no problem in seeing that you know how to build a good topology from a non T pose character.
you have two things to think about:
1 building characters in some dynamic poses might reveal that you have also knowledge of balance, composting, posing and so on, and this is good for you.
2 since you have already built some characters in T pose and you want those included in your reel might bother the eye (i think) and this is bad for you.

hope it helps,
dada

benclark
03-18-2006, 04:50 PM
This looks really interesting, but does it also include a face rig? I tried searching the site but i couldn't find any info on that? From your experience how does it work with models that have more then one piece that needs to be rigged? ie boot or gloves that is not part of the body?

It doent include a face rig but I usually just throw in a couple of clusters to pose the face.

I also combine the model to rig it - just for the render

CGTalk Moderation
03-18-2006, 04:50 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.