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FXLVR
03-13-2006, 02:43 PM
Hi!
Im a student in college just about to be finishing up my last year in an animation program. Ive become very interested in getting into video game Visual Effects (particles, volumetrics, hard/soft body dynamics).

My question is what is a good way to structure my demo reel? I dont have any composited scenes to put my stuff into, and I dont have nearly enough time to start making specific sets/props for each effect.

Also does anyone know of any really great fx reels that they can point me to? I really want to see how other artists structured their reels (and get an idea of where my work stands). Animation/modeling is everywhere, but finding decent fx stuff is really tough.

Thanks for all the help!

superhypersam
03-14-2006, 01:41 AM
here a link to some excellent fx demo reels

http://www.d-a-a.com/clients/clientindexframe.html

I have worked with some of these guys, all pros.

FXLVR
03-14-2006, 07:14 PM
Awesome! These are great reels for sure. Thanks for the link!

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03-14-2006, 07:14 PM
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