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klesus
03-13-2006, 01:03 PM
Hi everyone!

Is there a good way to bridge gaps, or stitch two objects together in an easy way?
What I'm trying to do is to make this...
http://i37.photobucket.com/albums/e79/Klesus/Head2Body.jpg

into this...
http://i37.photobucket.com/albums/e79/Klesus/HeadWNeck.jpg

without any triangles. If the head wasn't subdivided before stitching then the faces would match but what I want to accomplish is something like bridges in modo...
http://www.luxology.com/modo/images/aboutgifs/bridge03.gif

cuz this looks really easy but in blender I would have to use the 3d cursor to snap vertices together and then remove doubles.

Is there a modo bridge function in blender? Appreciate your help!

guitarGeek
03-13-2006, 01:30 PM
Well there is the "Bridge Face/Edge-Loops" script the mesh->scripts menu

The issue of the triangles is a seperate one due to the fact that modo supports n-gons and blender does not.

klesus
03-13-2006, 02:49 PM
Thanks! I hope it doesn't require python installed cuz I can't configure it right after install.
I believe it has something to do with blender installed on a G: drive and python elsewere.
Also, I haven't found any installation walkthroughs for installing latest version of python with latest version of blender.

Anyways thanks for the tip,
Will look into it!

neuromancer1978
03-13-2006, 03:28 PM
Thanks! I hope it doesn't require python installed cuz I can't configure it right after install.
I believe it has something to do with blender installed on a G: drive and python elsewere.
Also, I haven't found any installation walkthroughs for installing latest version of python with latest version of blender.

Anyways thanks for the tip,
Will look into it!

I am unsure really if having Python on another drive letter would cause problems, I wouldn't think so. But then again I haven't tested it out so I can't say for certain. If you do have problems then un-install Python and then install on C: drive. One thing that does happen to me though is that at some point in time Blender's scripting refuses to work at all, even with solid code I get errors. One of the only ways I have been able to fix it is to un-install Blender and Python then re-install and it works fine after that.

As for tutorials, you really don't need one. Just install Python first, then any additional libraries (such as CGKit2) if you want, then Blender. It's that simple.

meshula
03-16-2006, 06:28 AM
If Python's messing up, unless something Really Bad happened, like files got overwritten or something, you can often track the problem down to
one of two things

1) something strange in your python path. you can always print it from inside python, print sys.path Does the path make sense or is it polluted with piles of yuck?

2) out of date pyc files. Pyc are compiled python files. Sometimes python prefers these as an "optimization". If the time on your computer is screwy, it might think the pyc's are newer than your script, and use them instead of your script. Solution, delete your .pyc files. Eg, if you script is called Foo.py, you'll find a Foo.pyc in the same directory. Delete it, and python will regenerate it, up to date.

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03-16-2006, 06:28 AM
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