PDA

View Full Version : vehicle:bike


kobi
12-17-2002, 04:18 PM
been working on it for about 2 weeks still more work to go but some info would really help thax

CJ Crowner
12-17-2002, 04:29 PM
lookiing good. needs an engine.

flewp
12-17-2002, 05:23 PM
It's a little too early in the creation stage to comment on it. However, the tires and wheels seem to be too low poly.

kobi
12-17-2002, 06:20 PM
the rims are nurbs they are really high mesh but ive been trying to fix that for awhile any ideas

scott2600
12-17-2002, 06:32 PM
for the rims you need to adjust your tessalation... what software are you using...

kobi
12-17-2002, 06:38 PM
im using maya so should i turn on the advanced tessilation or ?

scott2600
12-17-2002, 11:53 PM
goto the attributes of the object and unter the tessellation dropdown click the display render tessellation chk box and if it needs more tes. then change it to highest quality if that dosent fix it then crank up the uv divisions

koinu
12-18-2002, 03:55 AM
Nice Job Kobi.
Being a bike fan I have one suggestion.. you need cross members between both sides of the frame!! It you don't the motor will fall out.... Sweet..:thumbsup:

CGTalk Moderation
01-14-2006, 12:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.