pixelchemist
03-13-2006, 03:23 AM
So this weekend was the first weekend I have had in a long while where i could just hang around and do nothing... let me tell you... such a great weekend...
but anyways i took some of that time to try polish up my cinema skills in areas that are lacking... in doing so i came across this link...
http://www.base80.com/index.php/2006/02/18/cs_as_bs
what caught my attention is that it says it cant be done with targeting... but i couldnt see why... so i set out to do it with targeting instead of the Math approach he took there...
my result is this
Quicktime (1.33Mb) (http://www.nathanielcurrier.com/qt/piston_linkage2.mov)
and i feel i have gotten it pretty close... but i cant seem to get the pivot for the piston to linkage to not slide slightly as like it does there...
so i got me thinking that this was the reason he said it couldnt be done with targeting... but im not sure...
how i did it is wheel has the linkage attached and there is a null used as a target in the knuckle on the piston... then there is a null at the nuckle but as a child of the linkage... and a simple xpresso that sets the z position of the piston to the same as the z position as the null in the linkage... and then when the wheel is rotated it works 90% except the sliding that you see in the quicktime...
so i guess my question is... was the math approach used in the tutorial to fix this sliding thing or was it for something else...
but anyways i took some of that time to try polish up my cinema skills in areas that are lacking... in doing so i came across this link...
http://www.base80.com/index.php/2006/02/18/cs_as_bs
what caught my attention is that it says it cant be done with targeting... but i couldnt see why... so i set out to do it with targeting instead of the Math approach he took there...
my result is this
Quicktime (1.33Mb) (http://www.nathanielcurrier.com/qt/piston_linkage2.mov)
and i feel i have gotten it pretty close... but i cant seem to get the pivot for the piston to linkage to not slide slightly as like it does there...
so i got me thinking that this was the reason he said it couldnt be done with targeting... but im not sure...
how i did it is wheel has the linkage attached and there is a null used as a target in the knuckle on the piston... then there is a null at the nuckle but as a child of the linkage... and a simple xpresso that sets the z position of the piston to the same as the z position as the null in the linkage... and then when the wheel is rotated it works 90% except the sliding that you see in the quicktime...
so i guess my question is... was the math approach used in the tutorial to fix this sliding thing or was it for something else...
