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View Full Version : how to handle the shoulder area when boxmodeling


SheepFactory
03-13-2006, 01:50 AM
Hi guys ,

I was wondering if there are any tutorials out there that show a proper way to model a characters shoulder\arm area with boxmodeling. I cant figure out how the loops should flow in that area for good deformations.

Thanks!

smaug
03-15-2006, 01:57 PM
i would suggest gnomons hyperrealistic modeling technics dvd's
it shows you how you can plan the shoulder topology for good deformation.
i think you would find it very usefull

cheers

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03-15-2006, 01:57 PM
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