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kromekat
03-12-2006, 06:27 PM
Hi folks,

I have been battling hard with this problem (still a noob when it comes to rigging) for bloody ages, and now I have to hold my hands up and shout for help!

I have been working with this body suit and boots in a symettry object, and weighting the Right side bones - Wondering if this was a problem, I made the suit whole, and separated the boots also. I have weighted every last point in the Right leg objects (I think)
The suit mesh is contained in a HyperNURB, and is still getting this strange pulling on the boot - however, if I turn the HN off, it doesn't pull
My bone rigs Hip is a smart bone - I turned the smart option off, and it's all fine even with the HN on! ?

Is this a common fault, something I am missing or what??

http://www.kromekat.com/examples/temp1.jpg

http://www.kromekat.com/examples/temp2.jpg

http://www.kromekat.com/examples/temp3.jpg

There are similar issues with the shoulder/chest with the smart hip bone activated.

The file is here (http://www.kromekat.com/examples/Bones.c4d.zip) for anyone that would like to have a look for me :)

Any help would be greatly appreciated!

Adam

Cactus Dan
03-12-2006, 06:43 PM
Howdy,

Your hierachy is messed up. Here is the file with the fixed hierarchy.

Adios,
Cactus Dan

kromekat
03-12-2006, 07:18 PM
OMG! - it was THAT simple!? :]

Thanks very much for that Dan! :D

Any idea what is causing the distortion/pulling in the Right shoulder area when the chest or abdomen are rotated also??

Adam

kromekat
03-12-2006, 07:24 PM
Scrub that last question - just realised it is a weighting problem with the collar bone and shoulder - I didn't extend the weight far enough! - DOH!

Cheers
Adam

Cactus Dan
03-12-2006, 07:30 PM
Howdy,

Yes I just checked your file again and you have some points on the shoulder not weighted to 100%.

Adios,
Cactus Dan

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03-12-2006, 07:30 PM
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