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View Full Version : things that i dont quite understand...


Roughy
03-12-2006, 07:27 PM
I've been using Animation:Master for 3years now, and recently decided to switch over to XSI.

Some of you probably know what modeling in A:M is like, and that really isnt too important either so ill skip it.

My problem is that i do not quite understand how one goes about smooth surfaces.
I can model an organic creature and subd it afterwards and all is good, but what if i want to have a hard surface that has certain parts that are smooth? local subdivision ?, even though that ruins the vertex/spline/poly (Whatever) flow.

and also another thing thats been holding me back. say i have a flat surface, and i want 2 similar holes in it. how would i...copy the first hole and making an identical hole next to it? without using booleans.

thx ^^

Tad
03-16-2006, 09:49 AM
Hi,
it might be helpful to post this in the XSI forum.
I only say that because your questions are quite specific, and might be accomplished
with a specific method in XSI (which I happen not to use).

But generally speaking,
you can use normal poly modeling for hard edged surfaces(no subdividing).
Or build the hard edges into your subdiv surface mesh by bringing many edges close together. With subdiv surfaces, if you bring a bunch of edges close together and form an angle/corner with them, that corner will have a sharp edge to it, even though the model is being smoothed out.

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03-16-2006, 09:49 AM
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