Roughy
03-12-2006, 07:27 PM
I've been using Animation:Master for 3years now, and recently decided to switch over to XSI.
Some of you probably know what modeling in A:M is like, and that really isnt too important either so ill skip it.
My problem is that i do not quite understand how one goes about smooth surfaces.
I can model an organic creature and subd it afterwards and all is good, but what if i want to have a hard surface that has certain parts that are smooth? local subdivision ?, even though that ruins the vertex/spline/poly (Whatever) flow.
and also another thing thats been holding me back. say i have a flat surface, and i want 2 similar holes in it. how would i...copy the first hole and making an identical hole next to it? without using booleans.
thx ^^
Some of you probably know what modeling in A:M is like, and that really isnt too important either so ill skip it.
My problem is that i do not quite understand how one goes about smooth surfaces.
I can model an organic creature and subd it afterwards and all is good, but what if i want to have a hard surface that has certain parts that are smooth? local subdivision ?, even though that ruins the vertex/spline/poly (Whatever) flow.
and also another thing thats been holding me back. say i have a flat surface, and i want 2 similar holes in it. how would i...copy the first hole and making an identical hole next to it? without using booleans.
thx ^^
