frothlord
03-12-2006, 06:55 PM
Ok, back story is I'm using Maya 7, and modeling a high res car (my second, first was done with a tutorial, so I'm kinda new to the car modeling thing).
Anyways, Check out this RX8 grill mesh..
Link (http://home.comcast.net/%7Efrothlord/grillSmall.jpg)
Would you use a displacement map to recreate this? I remember seeing a gnomon tutorial on how to fake transparency shadows without raytracing, and I think that had something to do with turning a displacement into polys. Would that be a solution worth going for? I'm not looking to hold back on polys, I plan on going Sub-D with it in a day or two. Any help would be apprecaited, right now I have a hole there.
Thanks for any help.
Anyways, Check out this RX8 grill mesh..
Link (http://home.comcast.net/%7Efrothlord/grillSmall.jpg)
Would you use a displacement map to recreate this? I remember seeing a gnomon tutorial on how to fake transparency shadows without raytracing, and I think that had something to do with turning a displacement into polys. Would that be a solution worth going for? I'm not looking to hold back on polys, I plan on going Sub-D with it in a day or two. Any help would be apprecaited, right now I have a hole there.
Thanks for any help.
