PDA

View Full Version : Game music from samples vs. copyrights


Jones_Stork
12-17-2002, 01:19 PM
I have general question about law behind creating music from samples. I want to take little piece of one movie soundtrack - drum beat for example - and piece of another - five tones of flute - and one tone of strings looped etc. Any of this sample is not a main theme or recognisable tune, the rhytm is changed etc. Finished music is totally diffrent ( but it have similar mood that the one I took the main samples from) Usually I used this technique for non profit movies or demo reels. But now I have to create music for a game intro and I`m considering using it. Would I brake any
copyright law if I do?

Thanks for your help....

Isrithe
12-19-2002, 08:31 PM
If you can write music, then write it yourself. If the whole thing is samples from other stuff, that is just so unoriginal. If you cant write music, then I suggest you find someone that can. I do not know if what you plan on doing is illegal or not, but I dont think you should try it. Something might happen. If this game is going to be sold commercially, then you really do not want to do it. Anything can happen. People sue people over anything, so dont try it if the game is going to be sold in stores. Even though the tempo is going to be changed and all that, other talented musicians that wrote music from games you take from could easily catch it. Musicians have that ear, and it is really hard to trick them. I know from experience. Good luck.

Dave Black
12-19-2002, 10:34 PM
Listen to him. This is a VERY bad idea. If you have somehow gotten yourself a job doing music for a game company, and this is how you create it, then perhaps you should seek other employment. If they are trying to dump the job of creating music for the game on you, just because you did it a few times, you should turn that task down cold. Listen to us. This can only get you and your company in BIG trouble. The 20 or 50 grand your company needs to pay a professional musician is well worth it compared to the millions of dollars in damages that could be thrown at you if someone finds out. If you company forgot to budget for a professional sound guy, then I'd think twice about working there.

DON'T DO IT!

just my .02

-3DZ

:D

Jones_Stork
12-20-2002, 10:16 AM
Thanx guys!:thumbsup:

Now I`m sure how does it look like. Of course we have our sound department, but their work is far from good. That is why i was considering to create music myself. But last week i made a litlle resarch inside the Net and I discovered Cakewalk... I think it will suit all my needs without breaking the law. If I can montage music well, I can write it in Cakewalk (it`s sooo easy here!) One more question... does anyone of you know how the hell I can use my own wave samples in MIDI? I hate orginal sound banks of GM standard....

modeling-man
12-20-2002, 04:01 PM
Hey, I'm a "sound/music guy" composing for years, I minored in composition, and got a certificate in studio recording. I've tried most all of the sound apps out there. My favorite to date is Fruityloops, just cause I can do anything with it and its damn cheap. I used Cakewalk 9.0 and Sonar. These were great for sequencing my synthesizers (Korg Trinity, Korg MS2000R, and SP-808). However, when time was crucial I'd ALWAYS jump onto Fruityloops and turn out a pro-quality track in a couple of hours:). I'd suggest looking into Fruityloops its $99, and can create pro-quality music, compressors, reverb delay, flanger...all those plugins and more come with it. It has plugins like "fruity slicer, soundfont plugin, and a ton of soft-synth plug-ins for @$30.00.
Most other "pro" apps try to charge you $400 for a soft-synth that is either a huge RAM whore or is limited in its sonic production. Midi is really only good if you have a good ROM based synthesizer that can reproduce quality GM Midi. Otherwise, if you're using a crappy soundcard (ie: creative labs) to do music with...most of your stuff is probably sounding like a old 16 bit video game.

Realize, though that Fruityloops is a sampled based sequencer...its far better than Acid in my mind, and offers the ability create inifinite patterns of your samples (Fruityloops comes with thousands of drum, synth samples as well...and if you're poor(like me) you can search on the web and find some free samples of stuff). I usually use the soundfont plugin for strings and pianos you can find some truly incredible piano/string soundfonts that are close to 100 megs in size...where essentially each octave is sampled so the pitch stays pretty true.
I sampled a drummer friend of mine and have been reusing and rewriting his beats for a good year or so. The Fruity Slicer is pretty much like the program "Recycle" it allows you to stretch a beat to any tempo without change in pitch it also allows you to create some extremely cool original beats as well. I use this as well when I sampled a couple string notes out of a old Symphony record I found at a thrift shop. What is also cool, is that Fruityloops now works as a VSTi synthesizer...SO what that means is if you already went out and bought Cubase, or some other sequencer you can run Fruityloops as a VSTi synth with all your other midi based synths, and wav samples.
Hopefully, I didn't just confuse you. I'll go ahead and post some short tracks to give you an idea what you can do with this program. Its really all in how you use it.
Plus, Fruityloops has one of the most devoted forums for help ever. So even if their indepth tutorials don't do it for you their forums could help too.

Anyways, lemme know your thoughts, does your company have any openings for sound/music? I can model, too!!:)

Best of luck.
B
www.subshape.com

Here's a track I wrote for an online game I made...budget was too low to use 3DS Max for graphics...so Swift 3D had to be used...not too shabby though. Sound has been compressed as well, for streaming, I'll post the full quality on my site.

http://www.goang.com/arcade_skytank.asp

modeling-man
12-20-2002, 05:25 PM
Ok posted some tracks with Fruityloops. As for writing samples as you write with midi....eh well that really can't happen. Unless your samples are extremely short in length. What will happen if you did try writing with samples longer than like .5 sec is the pitch and tone will change (slow for the lower notes, faster for the higher notes).

Anyways here are some tracks I've done in the past. Some for work some for pleasure. I hope it gives you a good idea of what Fruityloops is capable of. Oh and you can import midi files in Fruityloops too!

Tracks:
http://www.subshape.com/sound/sound.html

Fruityloops Homepage:
www.fruityloops.com

Lemme know what you come up with,
B

Longman
12-20-2002, 11:47 PM
Should also be noted that FuityLoops has a large plug-in development community similar to Lightwave's with free and for profit plug-ins that can handle practically any effect, I/O, and extention you may be looking for.

CGTalk Moderation
01-14-2006, 01:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.