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View Full Version : How can i render something like this?


Oni Link
03-12-2006, 04:44 AM
http://img18.imagevenue.com/loc260/th_38543_wire_render.JPG (http://img18.imagevenue.com/img.php?loc=loc260&image=38543_wire_render.JPG)

I want to render some of my characters with their wireframes but, I don't want to show the environment or the turntable's wireframe.

aatur
03-13-2006, 12:50 PM
I found this image somewhere in cgtalk and it is a nice technique to render a model in wireframe. Hope this will be helpful if you are using 3ds max

http://www.imagegravy.com/myImages/460/phpbqG1RW_thumb.jpg (http://www.imagegravy.com/gallery/imageDetails.php?image=39296)

scrimski
03-13-2006, 01:29 PM
If you are using 3dsMax you can use the material linked in my signature, it's basically the same like above, only with the gradient type set to 'normals' instead of 'box'.

mr3dguy
03-15-2006, 07:54 AM
You could do a seperate render with the wireframe material, and the turntable hidden.
Then composite it later. That way u can fade between the two and it allows more flexiblity.
Make sure u save the wireframe renders with an alpha channel, and try to find a way to hide the wires that are behind polys.

Per-Anders
03-15-2006, 08:31 AM
It depends what app you're using. If that's C4D (it certainly looks a lot like the old C4D simple Cell shade post effect), then you just set it up as you would normally for your gidome look and apply the effect to a specific object id, turn off the posterise colors options, and add a compositing tag with the id set to whatever objects you want to have the effect applied to. Otherwise in most other apps you'd render two passes, your gi pass, and a seperate wireframe pass that you'd simply composite over the top in photoshop (or ae).

fakey
03-21-2006, 07:56 PM
Cool, but have to render it meshsmoothed with the wireframe as not smoothed?

Xion-Cajou
03-29-2006, 09:00 PM
A very good way to get clean wires is to clone the object push it along its normals
so its just on top of your base model and asign a wire material to it.
This way you can control every aspect of smoothing and shading seperately.

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03-29-2006, 09:00 PM
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