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View Full Version : [Maya] smooth questions -> performance/quality


cblazer
03-11-2006, 02:51 PM
I've got some questions regarding the optimal settings for smooth operation:

1. When I apply smooth proxy (option box), what kind of subdivision method it's better to apply: exponential or linear? (I've got to model a robot that has both round and sharp parts)

2. If is better exponential, what are the optimal options I shoud put ??

http://i47.photobucket.com/albums/f174/dblazer/cgtalk_sazabi/smooth-exponential.jpg

3. If is better linear, what are the optimal options I shoud put ??

http://i47.photobucket.com/albums/f174/dblazer/cgtalk_sazabi/smooth-linear.jpg

I used exponential subdivision method with a 2 and 3 subdivion levels.
a) With the subdivision level set to 2 the result was satisfactory and performance very good.
b) With the subdivision level set to 3 the result was above good :D and performance still very good.*

*The whole model isn't finish yet and I'm afraid that if I use level 3, in the end my computer performance will be low, but I don't now exactly :shrug:. If you have the experience and the knowledge :D, please give some tips!

cblazer
03-11-2006, 03:59 PM
I forgot to say that I have Maya 7 and I use poly crease tool. A minute ago I just ound out that poly crease doesn't work with linear subdivision method. So I apply exponential subdivision method and I set subdivisions level to 3.

It seems like I found out myself what it's best for my project. :)

I belive that this thread can be considered close !

Edit: My system is performing very very good, even if I set subdivisions level to 3.

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03-11-2006, 04:00 PM
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