PDA

View Full Version : UGAC –Handheld Environment– Zombie town - TGZ


TheGodZero
03-11-2006, 10:11 AM
Name: Thegodzero
Genre: Horor
System: PSP Handheld
Concept: World gone to hell while you were out of town camping. Zombie plague has taken over most and you hae to do your best to survive.

This is something i was working on already for fun nd fit this Challenge.

http://tgz3d.com/images/ZBT.jpg
http://tgz3d.com/images/ZBTbig.jpg

the textures are here.
http://tgz3d.com/images/ZBTtex.jpg
all at full scale.

I still have plans to do alot more but that will come next week.

HellBoy
03-11-2006, 01:24 PM
Hoooolyyyy Moooolyyy


That is some awesome stuff dude :thumbsup:

Dennispls
03-11-2006, 04:39 PM
that looks pretty cool. how did you those light effects?

TheGodZero
03-11-2006, 07:52 PM
Thanks guys.

What part of the lighting are you talking about? The glow at the start of the light is a texture with alpha set and self illumination. The way the lights only effect a small area is just basic options for them.

Dennispls
03-11-2006, 08:17 PM
ah okay and is there a way to set the intensiy of thelights? caue in your scene i think they are a tad too bright

TheGodZero
03-13-2006, 02:09 AM
Here is a quick set of jeep modles and textures.

http://tgz3d.com/jeeps.jpg

Have a bunch more cars and props i want to make.

for vehicles:

2 normal cars
2 trucks
one more SUV
Cop car
Fire truck
Semi truck
Moving van

Then come the dead bodies everywhere! After that its zombies!!!

DevilHacker
03-13-2006, 03:07 AM
wow. looking great!
what does the total poly count look like?
:arteest:

TheGodZero
03-14-2006, 03:56 AM
For all 12 blocks its almost 14k tris. Thats with buildings, sidewalks, fire escapes, fences, trees, railings, road blocks, trash cans, dumpsters, lights, street signs, and air handlers on the roofs.

ChimpanG
03-14-2006, 02:36 PM
not fair! we have to start from scratch:P:P:P
nah seriously i'm loving it been watching this for what seems like months

SHEPEIRO
03-14-2006, 02:59 PM
looks good,

one thing that stikes me though is that the buildings are all very similar, needs some more variation in the textures used.
plus the roofing textures all have horrid tilling, try to make them more consistant patterns so that they tile better.

good luck

TheGodZero
03-15-2006, 03:25 AM
Shep, i agree with you on the tilling, but when you are moving about in the town from the cars view you dont even see it. The other thing about the buildings is that i only have 6 basic types that a cloned a few times. Each one has a little shop on them that i'll be making signs for to break up the repetition. Not to mention this is just a few buildings. I have plans to make many more types to really break things up. The furtest the camera will be from the ground is where you see it at in the top screens. The botom one is just to give a greater view of whats happening.

SHEPEIRO
03-15-2006, 10:01 AM
maybe some neon signs/bill boards would do more to break it up aswell.

Neil
03-16-2006, 04:00 AM
yeah, its cool that you entered, but it's most friendly to the others if you start from scratch next time.

Stefan-Morrell
03-16-2006, 04:41 AM
some nice textures you've got here,the road & car park in particular are looking very good.I'd love to see the texture sheets if you get a chance.
though I do agree using previous work on this challenge isn't that great an idea.

good luck
Cheers
Stefan

TheGodZero
03-17-2006, 12:24 AM
I dont see any reason to not use this as a reason to pull open an unfinished project and finish it. If this were a comp then yeah i would see why, but this is a challenge for fun and learning so i see no harm in using an unfinished project. I figure that seeing something closer to finished might inpsire others to push them selves too.

Stefan, the textures are linked under the first pics.

Oh and the neon signs are comming.

SHEPEIRO
03-17-2006, 09:09 AM
erm dont want to start a virtual fight (hammer A then tap B twice for fatalitity).

but i think what they are getting at, is that it is "nice" to have a "challenge" where everyone starts from same point and can watch each other progress, through the challenge. seeing that someone else does a "heres a littlle something i did earlier" may be discouraging to others who have to start from scratch.IMO

i wouldnt worry about it, but it does rather remove some of the "challenge" doesnt it.

Neil
03-17-2006, 05:49 PM
I dont see any reason to not use this as a reason to pull open an unfinished project and finish it. If this were a comp then yeah i would see why, but this is a challenge for fun and learning so i see no harm in using an unfinished project. I figure that seeing something closer to finished might inpsire others to push them selves too.

you are right, this isn't a competition, but a friendly contest. and that's why we're very friendly about pointing out the issue. Nobody is getting banned or flamed or eliminated. He/she might not have been aware of the fact that all challenges on here are required to start from scratch. It's not very challenging to take a model you've worked on for 2 years (however long), then tweak it for 2 hours and enter it into a challenge.

That's all i'm gonna say on the matter, didn't mean to hijack your thread, sorry. Just trying to not turn this into a battle royale.

ChimpanG
03-17-2006, 07:48 PM
sorry i mentioned it, i didnt mean it as anything bad.
i really like this project.

TheGodZero
03-17-2006, 10:56 PM
GLandolina, dont worry about it.

If i had a better idea of something to work on id work on that, but as this isnt done and i want to see it finished i'll work on this. I have been sick all week so no new work.

GradiusCancer
03-17-2006, 11:59 PM
This art is SO old, TGZ. I can't believe you dug it up, cheater. Now finish your general, ya lazy. ;)

TheGodZero
03-18-2006, 06:38 AM
I knew i had you on that hit list for a reason... why again did i take you off it?

Dennispls
03-18-2006, 07:10 AM
Cmon people let it go this is a competition not a hatewar
TGZ any updates soon?

TheGodZero
03-18-2006, 07:48 AM
Updates when i feel well enough to go back home. I dont feel that bad now but when i walk into my house the cold makes me feel like shit again. The whole no heating thing other than the fireplace in the other room makes it hard to work when sick. but i'm using this time to draw up stuff for speeding up the build time when i get to it.

Ideas i'm working with are to make city parts. Think old school GTA where you go from district to district. So i'm designing what those will look like and what will be needed in each. what signs i want up and new props. New buildings to come like homes, apartment buildings, grocery store, a hopital, church with grave yard, and many more.

church in the land of the dead...hehe

and for cholden, yes i'll make some trash for the streets like you wanted when i worked on it two months ago....

TheGodZero
03-22-2006, 05:55 AM
here is a quick screengrab of one of the citys parts.

http://www.tgz3d.com/zombiehomes.jpg

TheGodZero
03-22-2006, 08:06 AM
and heres this too.
http://www.tgz3d.com/ZBTnew.jpg

I dropped all the textures down to 16 colors or less 8 for the bigger stuff and alphas. Can you tell?

Gamedev
03-22-2006, 08:50 AM
Looking good so far. Any vehicles or zombies on the horizon? Or is that entirely too much work for something like this? haha. My only crit would be to think about taking down the strength / contrast on the light halos, they are bit strong! Keep it up!

-Tyler

TheGodZero
03-22-2006, 10:38 AM
I plan to get all the parts of the town down and populate them with cars and zombies. I plan to be done monday, need to move on to some next gen stuff again.

little update/screengrab
http://www.tgz3d.com/zombiehomes2.jpg
made the river, that it for tonight.

SHEPEIRO
03-22-2006, 10:46 AM
it looks cool could you lighten some of the shots so we can see the textures/modelling a littlwe better, just for crits sake.

TheGodZero
03-23-2006, 12:15 AM
little update, i forgot i had shadows on... here is the res area with all the homes the same.

http://www.tgz3d.com/ZBTrestop.jpg

i have three roof colors and three house sidding colors so i think i'll mic and mathc them so they look diffrent. Then again i have seen some complexes that all have the same model and same colrs for the roof and siding...

TheGodZero
03-23-2006, 07:48 AM
update on the residential area.

http://www.tgz3d.com/ZBTres.jpg

For that area i'm at 16,700 tris, so i'm calling it done and moving to the next area of the town. I'll come back to it when the town is done and give it cars, trash, and lots of zombies.

TheGodZero
03-24-2006, 09:59 AM
end of the day update:

I got the road, church and the hospital done. Next i'll fix up the parking lot at the hospital, put in the graves in the grave yard, and then fill in the rest with some trees. After that its on to the next area. Should have that area done pretty early in the day.

http://www.tgz3d.com/ZBTres2.jpg

BTW are these screen bright enough?

SHEPEIRO
03-24-2006, 10:18 AM
is it sopposed to be veiwed at this angle, if not, give us some "in game shots"

TheGodZero
03-24-2006, 09:14 PM
good point, here are some from the players camera view.

http://www.tgz3d.com/ZBTres3.jpg

HellBoy
03-24-2006, 10:03 PM
dude thats awesome

well done :thumbsup:

TheGodZero
03-25-2006, 07:50 AM
Thanks man!

Didnt get as much as id like to have done today, and i'm not sure how much time i will have on it saturday or sunday for that matter. At least these two areas are finished. In total for both areas i'm at 34,700 tris.

http://www.tgz3d.com/ZBTres4.jpg

mindrot
03-25-2006, 01:19 PM
Quality work. Lots of work has gone into this one. I'm really liking what you've done.

The only crit I have is that everything seems to be on the same level. A bit of elevation in areas could be good, especially if say you wanted a focal point....

Are you still going to add small fences/walls between the houses?

Lovely....

~M~

TheGodZero
03-25-2006, 10:56 PM
mindrot, yeah i thought about doing fences, but it didnt work out as you wouldnt have near the mobility if they were there.I wanted it so you could run around in btween the homes with out geting to cornered. The zombies i would imagin will cause enough road blocks for you.

As for the height thing, i dont think it would work very well at this scale. It would be easy enough to add in but i dont think you would even be able to notice. That and it wouldnt work well if the rest of the city. If i were making a fun game of this concept id have hills and such but for this town i dont have any good location to add them in.

Beerma
04-03-2006, 10:38 PM
putting the graveyard on a hill seems like an obvious choice to me....

Nice work btw, can't wait to see the zombies!

TheGodZero
04-05-2006, 08:05 AM
I haven't had much time to work on this stuff, but here is a small update.

http://www.tgz3d.com/ZBT15.jpg

whats comming next:

Bus (can block streets)
Semi truck (can block streets)
Compact car
Zombies!

3Darthur
04-06-2006, 12:28 AM
this is really coming together - you have some eerie atmosphere going onwanna see more...

DevilHacker
04-06-2006, 11:13 PM
This level is looking simply amazing.
Keep up the good work dude. I can not wait to see more.
It really looks professional, and like something I would like to play.
:thumbsup:



Don’t guess I can bother you for some wire frame screen shots.
:D

TheGodZero
04-07-2006, 12:43 AM
well sadly i have an art test to do this week that just killed my ability to finish this aswell. So i'll work on it over the weekend if thats not taken already, but that might not be able to happen.

Don't worry it will get finished just not as soon as i had hoped.

DevilHacker
04-09-2006, 05:58 AM
- - - News Update on Deadline (http://forums.cgsociety.org/showpost.php?p=3435887&postcount=48) - - -

Hope that helps!
-Daren Loney

You have an awesome looking level,
Hope to see it submitted.
:thumbsup:

CGTalk Moderation
04-09-2006, 05:58 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.