SoLiTuDe
03-11-2006, 07:56 AM
Hey peeps, me and a buddy of mine have been trying to figure this out for about two hours.
I've been working on a very simple scene where I pretty much only have a background layer, and a particle operator. I've found that putting particles on their own layer is a total pain in the ass for a few reasons: 1. No realtime feedback with the footage underneath. and 2. crappy alpha. These my fault!? Seriously if there's a way around this i wanna know... but here's my issue... with a separate layer for my particles I can mask fine (but particles look nasty), and have the background layer show through where i want. The problem comes when I use particles as an operator directly on the footage and add a mask to that. I can get it to eventually work to where it masks where I want fine in the viewport, but when I actually go to render (or if i were to add the whole thing as a composite) the part where the particles were being masked show up as black. I understand the whole heirarchal thing with how the mask is the last thing before output, so it assumes it applies to the whole thing (even though i specify background layer and such, and looks fine if i'm in the draw mask layer) but is there a way to add a mask to the particles without having them on there own layer... OR is there a way to make the particles on their own layer look good, and also be able to edit them while i view the rest of the composite?
Anywho, if i haven't eplained it enough, let me know so I can post some screenshots
Thanks for the help!
--Solitude--:)
I've been working on a very simple scene where I pretty much only have a background layer, and a particle operator. I've found that putting particles on their own layer is a total pain in the ass for a few reasons: 1. No realtime feedback with the footage underneath. and 2. crappy alpha. These my fault!? Seriously if there's a way around this i wanna know... but here's my issue... with a separate layer for my particles I can mask fine (but particles look nasty), and have the background layer show through where i want. The problem comes when I use particles as an operator directly on the footage and add a mask to that. I can get it to eventually work to where it masks where I want fine in the viewport, but when I actually go to render (or if i were to add the whole thing as a composite) the part where the particles were being masked show up as black. I understand the whole heirarchal thing with how the mask is the last thing before output, so it assumes it applies to the whole thing (even though i specify background layer and such, and looks fine if i'm in the draw mask layer) but is there a way to add a mask to the particles without having them on there own layer... OR is there a way to make the particles on their own layer look good, and also be able to edit them while i view the rest of the composite?
Anywho, if i haven't eplained it enough, let me know so I can post some screenshots
Thanks for the help!
--Solitude--:)
