View Full Version : Japanese actor's head : feedback please !
ckaos@om 12-17-2002, 12:58 AM Hi everyone !
here's my latest work : lots of stuff to tweak left.
It's actually one of the first complete human heads i'm doing.
That Joan of Ark tutorial helped clean up the mesh alot.
Please give me some c&c !
http://www.ifrance.com/h2ozone/Ando-2.jpg
http://www.ifrance.com/h2ozone/Ando-front2.jpg
http://www.ifrance.com/h2ozone/Ando-side2.jpg
http://www.ifrance.com/h2ozone/Ando-front-wire2.jpg
http://www.ifrance.com/h2ozone/Ando-side-wire2.jpg
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ckaos@om
12-17-2002, 11:40 AM
Some smoothed views :
http://www.ifrance.com/h2ozone/Smooth.jpg
http://www.ifrance.com/h2ozone/Smooth2.jpg
Please tell me what you think, point out as many mistakes and problems as you can !
wuensch
12-20-2002, 01:18 PM
--there is something wrong in the area between eyelid and brow-- looks like a fold too much or so-- re-check with a real life person how this area looks in space.
Otherwise it looks nice to me.
Greetings,
Olli
ckaos@om
12-20-2002, 02:28 PM
Yes your are right , i did not notice that, it's indeed a construction mistake, thanks for the comment !
Ps : love your signature quote !:) I used to use it aswell!
ThirdEye
12-20-2002, 03:39 PM
I do like the nose, it's coming along really nice :thumbsup:
ckaos@om
12-22-2002, 03:15 PM
@ ThirdEye01 : Thanks !
Love the head you're working on btw!
-So here's an update, i modified the eye area, corrected some topology problems around the chin, corrected the shape of his head and in case you're wondering, i put him in the spacesuit
i originaly built him for.
http://www.ifrance.com/h2ozone/nobuinsuithead3.jpg
http://www.ifrance.com/h2ozone/nobuinsuithead4.jpg
http://www.ifrance.com/h2ozone/nobuinsuithead.jpg
http://www.ifrance.com/h2ozone/nobuinsuit.jpg
Please keep those crits coming, i really want to achieve something good so bash me if necessary !!:)
btw the wip thread for the suit istelf got lost i'll repost it!
Gray_Shader
12-22-2002, 07:34 PM
just want to say work looks good. question though, how much experience do you have? and one crit on heads I tend to try to make them as low poly as posible to leave the possiblity for use in gaming. it makes good practice to try and set a goal for how many polys you want in your models. it challenges you and will impress the employers who like to see as low of a polycount as possible. Im not trying to say Im the shit or anything this is just what I have been taught and im passing along the knowledge and wisdom. keep it up she is looking good.
ckaos@om
12-22-2002, 07:51 PM
:beer: thanks for the nice comments!
how much experience i have ? good question! I have always been modeling from time to time for something like 2 years, noting too intense though...
About the low poly side of things : well the low poly cage is not really heavy right now : about 20 k with all the details, "only" 4000 for the head ..but frankly for high poly models it's the point i like the most : you can easilly go mad with details ( within limits of course ..)
*could anybody point out some of the many flaws ? It's easier to change while still not into details too much..
URI::G
12-23-2002, 01:04 AM
sorry, I missed this thread completely. It's looking good! But I have some suggestions! :)
1. My advice is to fix the eyes first. Straighten them out. It will help you in modeling the head. If the eyes look weird, the head probably will too. Also, modeling the iris, and the pupil helps even more.
2. Further, you'll need to lower the ears. This picture will help you http://www.gameartworks.com/LoomisBooks/heads/lms038.jpg. As you can see the ear is at the same horizontal level as the nose. This is what it generally looks like.
3. Push the eyesockets further back in the head.
4. The lips are too flat. Give them more shape.
If you want it to look like the actor it would be much easier to crit if you post the references seperately. Or is the resemblance not very important?
great job so far :thumbsup:
ckaos@om
12-23-2002, 02:39 AM
no problem ! thanks man ! :) :beer:
great feedback !!
sorry for my poor understanding of anatomy in english : i'll make sure i understood all you said :
*about the eyes : when you say straighten : do you mean correct them overall or make their shape ( currently a bit "diagonal") look straight ? i'll model the eye details in the nxt update
*the ears : your' right ! i 'll correct that
*er .. the eyesockets ? ...sorry i don't exactly get it ?
*The lips are currently wip, will work on that :!:thumbsup:
I'll post an update soon !
here are some refs i used
http://www.ifrance.com/h2ozone/Geo8p18.png
http://www.ifrance.com/h2ozone/nobu-7.jpg
and some others
http://www.ifrance.com/h2ozone/refs.html
well the ressemblance is important but here is the litlle story : this is actually ( i mean the spacesuite stuff) a character from a comic, so, to model him in a more lifelike way i searched for real actors with heads similar to the guy in the comic ..
thanks again for the usefull comments ! (btw have you got some new wip ?)
please people keep those comments coming! cheers !
URI::G
12-23-2002, 06:46 PM
I think you can just pull the vertices (marked green). slightly back.
no wip for the moment, but I'll have one soon :)
http://w1.853.telia.com/~u85325141/nobuinsuithead[1].jpg
hope this helps
gnarlycranium
12-24-2002, 08:56 AM
Originally posted by URI::G
2. Further, you'll need to lower the ears. This picture will help you http://www.gameartworks.com/LoomisBooks/heads/lms038.jpg. As you can see the ear is at the same horizontal level as the nose. This is what it generally looks like.
These guys are right, but be careful fixing it! Yes, ears are supposed to line up with the bottom of the nose, and the top of the eyebrows-- but that's when the head is vertical. Most of the time, when you have pics of a person, their head is tipped slightly forward-- and you've modeled the face that way quite nicely. Matter of fact, that face (including the mesh) looks pretty darn good (though I detect a weirdness and a tri over where the loops down from the nose meet up with the ones from his jaw, on his cheek). The problem is that you've made the back of his head vertical, when really the whole thing is tilted. I'm gonna attach a pic-- If you rotate the whole head until that line I drew in the front of his face is vertical, I think that ear would line up just fine-- but the back of his skull is all funky. I'd draw a curve of what that should look like, but dammit I can't draw with a mouse!! :scream:
As for his eyes, these guys are right, they're a little skewed. Keep in mind that human eyeballs face almost directly forward (most predatory animals are set up that way-- compare your cat's or dog's face to a rabbit's, same goes for us). It looks like you've rotated the spheres of his eyeballs out to the sides, so he'll be staring off in opposite directions kinda like a fish-- face those forward again, and maybe move them how ever you need to so you can get the eye opening shaped right. From a profile view, the inner and outer corners of our eyes are at almost the same depth in the X direction-- I know it feels wrong when you're modeling it, but once you get it right, it really helps.
Hope this helps... there's no gaurantee that I actually know what I'm talking about, heheh...
ckaos@om
12-24-2002, 02:27 PM
-Wow Gnarly Cranium thanks for the nice and usefull comments !
You put the needle right on the thing that was bothering me from the start (ie the weirdness of the back part of the head) ! You have some great eye and logic !:love:
On the reference i used his head was indeed tilted, even if ever so slightly !! :
here's the ref :
http://www.ifrance.com/h2ozone/Wip-japhead/refside.jpg
i'll modify the whole thing accordingly ( including correcting the whole neck that's quite crap as is !) with the next update!
- @ uri:g and Gnarly Cranium : i corrected the whole eye region which was frankly far more off than what it seemed form the caps so thanks to all of you for pointing the right direction ! is it better now ?
some shots :
http://www.ifrance.com/h2ozone/Wip-japhead/corectn1.jpg
http://www.ifrance.com/h2ozone/Wip-japhead/corectn2.jpg
http://www.ifrance.com/h2ozone/Wip-japhead/corectn3.jpg
thanks again to all of you i hope to have the head finished tonight (is a mesh ever finished ?)
and merry x mas to everyone !
URI::G
12-25-2002, 12:46 AM
the eyes are much better. :thumbsup:
I did a little paintjob to aid you in the positioning of the ear.
Looking forward to next update. :)
http://w1.853.telia.com/~u85325141/ckaos01.jpg
oh, and merry x-mas yourself! :beer:
gnarlycranium
12-25-2002, 08:25 PM
ckaos@om-- That's awesome! Those eyeballs are totally doing that eyeball thing now just the way they should-- that's great! *does a little dance* I helped! whee! :D I guess now we should stop nitpicking the face and see what's up with his suit? Head modeling never stops, I swear....
URI::G -- The head in that photo isn't vertical, dude-- notice that your horizontal lines do not line up the bottom of the nose with the bottom of the ear... the head is TILTED.
MrHappyPants
02-16-2003, 10:49 PM
your features are coming along nicely!
however id recommend studying the planes of a skull. the head is the most complex clump of bones on the body. without understanding its structure youll always have a "somethings not right" look to your heads. I notice that your head is very round and "structureless" it needs to have the planes modeled and the form to be apparent. its frustrating to create a good face/head until you study the skull, and its connection to the neck. anyways nice work so far! just go buy a plastic model skull online, and study the planes.. drawing lines all over it if you have to! anatomy books are good too but its better have the skull in your hands. the features really dont make a head.. the cranium/brow/cheekbones/jaw all play a HUGE part in nailing a likeness.
Wizzard
03-06-2003, 01:38 PM
:surprised
i just have one coment, its difficult for me to tell the gender of the character bsed on the model, the biggest problem is that the forehead is too ambiguous, men having a much flatter and sloped forehead than women... they eyebrows also look a little weird to me, but so far so good.
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