papillon68
03-10-2006, 12:02 PM
Hi, i just started with LW few days ago and i have a very silly question.
I have a simple sphere with a texture mapped on it (with planar projection).
If i move the sphere around, it seems that the texture matrix relies on world coordinates: it does not move or rotate with the object.
I solved the problem using an UV map, but then, what's the point in having planar, spherical, cubic projection options in the texture editor ? I'm sure i'm missing something. Thanks for any help.
Alessandro
I have a simple sphere with a texture mapped on it (with planar projection).
If i move the sphere around, it seems that the texture matrix relies on world coordinates: it does not move or rotate with the object.
I solved the problem using an UV map, but then, what's the point in having planar, spherical, cubic projection options in the texture editor ? I'm sure i'm missing something. Thanks for any help.
Alessandro
