ArtbyBpc
03-10-2006, 04:09 AM
Hello. I am semi-new to using maya and really new to using zbrush. I have a model I did in maya and want to bring it into Zbrush for some sculpting and then back for renderiing. I have a few questions that maybe someone out there can ansewer.
1. Do I have to lay out UV's before I import my model into zbrush to make use of the Displacement maps that I produce in Zbrush, or can I lay out UV's after? Do Displacement or Normal maps even effect the UV's at all? (I plan on Texturing in Photoshop, that is the reason I ask)
2. Can I render displacement maps in Maya Software Renderer or do they HAVE TO be rendered in Mental Ray. Although Mental Ray is a GREAT renderer, the renders do take a long time....sometimes too long to meet deadlines unfortunately
Thanks for all your help in advance!
1. Do I have to lay out UV's before I import my model into zbrush to make use of the Displacement maps that I produce in Zbrush, or can I lay out UV's after? Do Displacement or Normal maps even effect the UV's at all? (I plan on Texturing in Photoshop, that is the reason I ask)
2. Can I render displacement maps in Maya Software Renderer or do they HAVE TO be rendered in Mental Ray. Although Mental Ray is a GREAT renderer, the renders do take a long time....sometimes too long to meet deadlines unfortunately
Thanks for all your help in advance!
