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View Full Version : UGAC –Handheld Environment– Town Level – Hellboy


HellBoy
03-09-2006, 12:04 PM
****SEE POST 5****

SHEPEIRO
03-09-2006, 02:21 PM
sound ambitious, good luck.

HellBoy
03-10-2006, 01:40 AM
ok, heres a look at some tests I did today, the poly count is not working with me, gotta reduce that phone box :buttrock: , its 615 alone

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/building1.jpg

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/wire.jpg

I haven't yet produced a 2d concept, its coming soon :wip:

DevilHacker
03-10-2006, 02:01 AM
Like the trees a lot!
Keep up the good work.
:applause:

HellBoy
03-10-2006, 09:34 PM
Ok, due to poly limit, I changed the type of game:

Genre: Third Person Shooter
System: PSP Handheld
Concept: Its still a city based level but instead of vehicles being involved, your character will be on foot, in fact, your character is playing a police officer role, therefore your missions is to stop crimes happening around the towns.
The player will experience the realism feeling therefore I must give the slightest details I can with smallest poly count. The level is located in Centeral London, which should be clean.



here's a new shot rendered with different engine

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/wip1.jpg

possible map

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/map.jpg


More to come

HellBoy
03-11-2006, 02:31 AM
alright guys, new stuff:


http://img.photobucket.com/albums/v323/mwarsame/Projects/wip2.jpg

http://img.photobucket.com/albums/v323/mwarsame/Projects/wip3.jpg

bloody hell, so far I used 672KB of texture space
and 4319 tris used so far

more to come

MrDev
03-11-2006, 03:02 AM
what texture format are you using?

remember you can save a good bit of space by reducing the color amount per texture wile using 24 or 32bit textures...

HellBoy
03-11-2006, 11:24 AM
what texture format are you using?

remember you can save a good bit of space by reducing the color amount per texture wile using 24 or 32bit textures...

what do you mean by that?
I'm using JPG as texture

MrDev
03-11-2006, 01:25 PM
I've been going by uncompressed TGA images in 24 and 32 bit, 32bit for alpha textures

I reduce the colors to 256 and I usualy I get something almost exactly the same with a smaller file size. If you want I can send you an example.

Dennispls
03-11-2006, 04:48 PM
Tga 16 bit works good. my concrete texure is 7kb

HellBoy
03-11-2006, 08:58 PM
ok, done some non accessible vehicles, each is about 130tris:


http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/wip4.jpg
http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/wip4_cars.jpg
http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/wip4_cars_wire.jpg

not happy with the mini texture

Dennispls
03-11-2006, 09:03 PM
hmm not very keen on the mini as well.
The jeep looks like the seam in the middle can be removed
Texture looks too bright in places(because its photo-textured)
Perhaps it won't be that noticed from a distance(for psp finalscreens)

Farzanb
03-12-2006, 06:04 AM
very nice i love that cars :)

SHEPEIRO
03-13-2006, 10:15 AM
256 colour you lucky PSP devs, im on a strict 8 colour diet............:D

HellBoy
03-13-2006, 01:31 PM
hay thanks guys

Dennispls: cheers for agreeing with me :D

Farzan b: thanks man :thumbsup:

SHEPEIRO: hehe :p , I wish I knew how to make full use of that 256*

I don't think I get much done this weekends but we'll see

HellBoy
03-16-2006, 01:38 PM
ok, here's a wip scene:

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/wip5.jpg

The trees are temporary

SHEPEIRO
03-16-2006, 02:03 PM
ok far too much tiling on them houses!

GradiusCancer
03-21-2006, 12:32 AM
Focus all your work and details to street level. Delete or flatten anything above the first story of any building. Personally, I'd creating a single perfect scene full of props, textures, etc that represents a final VISUAL and GAMEPLAY area, then instance those details throughout your level. Right now, you've got some buildings and cars. That's nice and all, but nowhere for the player to actually run around and shoot things.

HellBoy
03-21-2006, 08:30 PM
thanks GradiusCancer & SHEPEIRO. I had plans for that, where the player would run around and enjoy. That last render in my previous post might confused yall, so here's in the game shot :)

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/screen2.jpg

I don't think actually you can notice whether they are tiled, those houses with black and brown roofs are different
heres the other house:
http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/screen3.jpg

and test of the street
http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/screen1.jpg

more to come

Cromo
03-21-2006, 08:47 PM
hey, this is turning out really nice, good work man.

GradiusCancer
03-22-2006, 12:08 AM
Ah, this is better. Couple of quick things:

Almost every texture looks really tiled. You could reduce the pixel depth on a lot of these, and it'd help.

Scene / object placement is very cookie cutter. Even in suburbs there can be more dynamic object variety. Curving street and general shaking up of a few verts could add a lot of realism.

Anyway, keep it up. I'm sure you're ref'ing the crap out of GTA:LCS.

HellBoy
03-24-2006, 10:05 PM
more shots

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/screen4.jpg

you know england, always rains and clowdy, so I done one with fog, test ya know

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/screen7.jpg
http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/screen5.jpg

I have many buildings, traffic light etc that suppose to be textured but they so many and big.
I'm scared :buttrock:

HellBoy
03-25-2006, 12:39 PM
here's a top angle shot, am surprised that I didn't even put enough effort on this project

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/topshot.jpg

Sneakybunny
04-05-2006, 06:29 AM
cool stuff, man you know when you finish it you should bring it into one of those free 3d view ? b3d? of the autodesk pdf viewers can walk around in it...

Sneakybunny
04-05-2006, 06:30 AM
double post , dam those system updates, if you post in the middle of one you end up with double trouble.:curious: :scream: :banghead:

DevilHacker
04-09-2006, 06:16 AM
- - - News Update on Deadline (http://forums.cgsociety.org/showpost.php?p=3435887&postcount=48) - - -

Hope that helps!
-Daren Loney

It is coming along great.
You have got a lot of work done and I hope to see your level submitted.
:thumbsup:

HellBoy
04-09-2006, 02:12 PM
thanks alot guys
DavilHacker, the deadline helps alot m8

cheers

HellBoy
04-09-2006, 08:41 PM
played with max fog:

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/wip9.jpg

inside that strip bar

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/screen8.jpg

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/wip7.jpg

DevilHacker
04-09-2006, 10:41 PM
Hey it is looking good...
One question though, how much space do those pics. on the wall take up?
:curious:

HellBoy
04-09-2006, 11:01 PM
Hay m8

For the texture, they are only 4 pics which I instance em 18 times.
4 of the textures are 81KB and I have just little left for the 2MB limit
http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/jpg.jpg
They are on planes, which is 36tris together

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/jpg1.jpg

HellBoy
04-11-2006, 08:00 PM
Alright, its time to wrap up, atleast for now, I am planning to improve this. My goal was to atleast do several interiors and props for the environtment, but that I have not yet accomplished.

Here are several shots of my entries:

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/13_Finalrender.jpg

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/07_Finalrender.jpg

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/02_Finalrender.jpg

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/12_Finalrender.jpg

More shots:

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/01_Finalrender.jpg (http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/01_Finalrender.jpg)

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/03_Finalrender.jpg (http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/03_Finalrender.jpg)

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/04_Finalrender.jpg (http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/04_Finalrender.jpg)

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/05_Finalrender.jpg (http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/05_Finalrender.jpg)

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/06_Finalrender.jpg (http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/06_Finalrender.jpg)

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/08_Finalrender.jpg (http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/08_Finalrender.jpg)

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/09_Finalrender.jpg (http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/09_Finalrender.jpg)

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/10_Finalrender.jpg (http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/10_Finalrender.jpg)

http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/11_Finalrender.jpg (http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/11_Finalrender.jpg)


Rendered movie clip with weird sound loop is here: http://www.filefactory.com/get/v3/f2.php?f=1a349b (http://www.filefactory.com/get/v3/f2.php?f=1a349b) 10MB

Another Clip, which is a chase scene, not rendered, its previewed is right here:
http://www.filefactory.com/get/v3/f2.php?f=ef0a75 (http://www.filefactory.com/get/v3/f2.php?f=ef0a75) 28MB

Here's the texture contact sheet:


http://img.photobucket.com/albums/v323/mwarsame/Projects/PSP%20Project/UVContactSheet.jpg

Cheers

Sweeper18
04-28-2006, 09:52 PM
Looks quite good if I do say so myself.



can't wait for your tut :)

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