grov

03-09-2006, 09:53 AM

This is for all the math wizards out there. Easy enough I'm sure, but it's been too long since I had to deal with this stuff...

I'd like to set an object's transform to a matrix that is non-orthogonal, with say the z-axis still pointing up and the x and y axes pointing in some arbitrary directions. But how?

And also, how do I set a node's transform without actually transforming it? :) Basically, what the "affect pivot only" button does.

I'd like to set an object's transform to a matrix that is non-orthogonal, with say the z-axis still pointing up and the x and y axes pointing in some arbitrary directions. But how?

And also, how do I set a node's transform without actually transforming it? :) Basically, what the "affect pivot only" button does.