grov
03-09-2006, 09:53 AM
This is for all the math wizards out there. Easy enough I'm sure, but it's been too long since I had to deal with this stuff...
I'd like to set an object's transform to a matrix that is non-orthogonal, with say the z-axis still pointing up and the x and y axes pointing in some arbitrary directions. But how?
And also, how do I set a node's transform without actually transforming it? :) Basically, what the "affect pivot only" button does.
I'd like to set an object's transform to a matrix that is non-orthogonal, with say the z-axis still pointing up and the x and y axes pointing in some arbitrary directions. But how?
And also, how do I set a node's transform without actually transforming it? :) Basically, what the "affect pivot only" button does.
