CnexS
03-09-2006, 08:16 AM
Hi all.
got this problem with blendshapes, i've created my shapes connected them to the mesh and everything works fine.. untill I started rotating my bones, with a blend active.
first image shows what the blend is supposed to do.. everything looks good
http://medieteknik.bth.se/daportal/normal.jpg
and now.. all ive done is rotating the head back.. so that he loooks up into the sky.
http://medieteknik.bth.se/daportal/wierd.jpg
as you can see, his eyelid has gone into the head... if I rotate forward his eyelid will go outwards away from the eye... the same stuff happens with all the other blendshapes.
note: I have removed all the blendshape meshes.
got this problem with blendshapes, i've created my shapes connected them to the mesh and everything works fine.. untill I started rotating my bones, with a blend active.
first image shows what the blend is supposed to do.. everything looks good
http://medieteknik.bth.se/daportal/normal.jpg
and now.. all ive done is rotating the head back.. so that he loooks up into the sky.
http://medieteknik.bth.se/daportal/wierd.jpg
as you can see, his eyelid has gone into the head... if I rotate forward his eyelid will go outwards away from the eye... the same stuff happens with all the other blendshapes.
note: I have removed all the blendshape meshes.
