RobertoOrtiz
03-09-2006, 01:23 AM
Quote:
"With the PS3 being announced for spring 2006, you might think the PS2 is at the point where it's reached it's limit. At this time, the world's attention tends to go to the next generation machine, but this is actually the time where all the technology achieved over the lifetime of the current machine bears fruit, and is the age where the masterpiece games appear.
You could probably say that this winter, where SOTC (Shadow Of The Colossus) appeared, represents such a maturing period for PS2.
Shadow Of The Colossus is a good game in itself, but it is the technology which is operational within the machine, PS2-wise, that gives it the true "next-gen impression".
So now, we have brought together the information from the development of Shadow Of The Colossus, because we had heard discussion on the technology we used and wished to present it.
"
>>LINK<< (http://www.dyingduck.com/sotc/making_of_sotc.html)
-R
"With the PS3 being announced for spring 2006, you might think the PS2 is at the point where it's reached it's limit. At this time, the world's attention tends to go to the next generation machine, but this is actually the time where all the technology achieved over the lifetime of the current machine bears fruit, and is the age where the masterpiece games appear.
You could probably say that this winter, where SOTC (Shadow Of The Colossus) appeared, represents such a maturing period for PS2.
Shadow Of The Colossus is a good game in itself, but it is the technology which is operational within the machine, PS2-wise, that gives it the true "next-gen impression".
So now, we have brought together the information from the development of Shadow Of The Colossus, because we had heard discussion on the technology we used and wished to present it.
"
>>LINK<< (http://www.dyingduck.com/sotc/making_of_sotc.html)
-R
