perhaps
03-09-2006, 01:31 AM
i'd like to try my hand at attempting a relatively low poly video game model. it wouldn't be for any actual game, but rather for a theoretical game.
i want to try a futuristic marine, but not totally insane like starcraft marines. i'm thinking something a bit more practical and lightweight, like the marines from ALIENS.
i'm confident i can do this, but i'm puzzled about one thing: should i model all of the armor and whatnot (helmets, shoulder pads, clothing, everything) onto the actual body model itself? or are things like that seperate and attached/held together later on?
i'm wondering because i dont want to just box model this entire character with all of its elements built from the same mesh, only to find out that everythnig is supposed to be seperate. like, when animating, if the shoulder pads / armor are "part" of the 3d body, will they be stretched and contorted unrealistically with the rest of the body?
i'm really confused about this, because up until now all i've been attempting is basically "nude" models - nothing besides bare body.
i want to try a futuristic marine, but not totally insane like starcraft marines. i'm thinking something a bit more practical and lightweight, like the marines from ALIENS.
i'm confident i can do this, but i'm puzzled about one thing: should i model all of the armor and whatnot (helmets, shoulder pads, clothing, everything) onto the actual body model itself? or are things like that seperate and attached/held together later on?
i'm wondering because i dont want to just box model this entire character with all of its elements built from the same mesh, only to find out that everythnig is supposed to be seperate. like, when animating, if the shoulder pads / armor are "part" of the 3d body, will they be stretched and contorted unrealistically with the rest of the body?
i'm really confused about this, because up until now all i've been attempting is basically "nude" models - nothing besides bare body.
