Yikai
03-08-2006, 09:21 PM
I have a horse model that was imported from 3ds max, and has UV Coordinate infomation.
After finish sculpting, I realized that ALL of my UV Coordinates were overlapping.
Apparently when I mirrored my horse in 3ds max, I forgot to place them into a separate UV region.
Can I fix UV map in max, and swap it with the finish one?
Is there anyway to do that? ><
Thanks!
After finish sculpting, I realized that ALL of my UV Coordinates were overlapping.
Apparently when I mirrored my horse in 3ds max, I forgot to place them into a separate UV region.
Can I fix UV map in max, and swap it with the finish one?
Is there anyway to do that? ><
Thanks!
