View Full Version : Early doodles ;)
03-08-2006, 12:47 PM
Finally kicking ass in XSI ;)
bouncing ball! (http://www.kflynn.co.uk/balltest3d.mov)
simple turn style of a ship (http://www.kflynn.co.uk/ship.mov)
Taking my time learning everything about animation in XSI, stil havin worries with rigging but bla >< upto now quite confident in he fcurve editor ;)
03-08-2006, 11:48 PM
Nice ball. I don't know how much extra credit you get for the ship though. The ball seems to be made of something that absorbs engergy a littel faster than a "normal" ball though.
03-09-2006, 03:25 AM
Oh shit dude, I just started messing around with keyframing a ball rolling on a slope. I am having so much fun using the ghost feature to tweak my arcs...it is so much fun, I can't wait to work on a character
03-09-2006, 11:11 AM
Timing of the bouncing ball is good, but the ball seems to be changing volume when it hits the ground, careful of that...
03-09-2006, 05:16 PM
Use linear interpretation on the ship spin - and slow it down so we can see it! :thumbsup:
03-10-2006, 08:04 AM
Mattmos yea, I did the entire thing via the side view (im on a laptop so smallish screen bla).
I was pleased with the result turned to 3d view to make sure and ogle :P but low and behold my ball had gone and urned into a thin bouncing kipper on x by the end of the animation hehe. So i was forced to go into the fcurve editor, man what a learning curve heh! Anyways yeah it does change olume as thats as best i got it before abandoning, but hey 1st try in 3d :)
Love XSI now! specially the handy mini key control panel ;)
expect plenty more soon, busy making my website at min for my module deadline =.=
And yeah that ship test was just a "ok how do we key a camera move today? :P " ill make abetter ship soon!
http://www.kflynn.co.uk/balltest.gif studying traditional aniamtion at the min, and yes i do mean traditional ;)
03-10-2006, 08:04 AM
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