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bishodip
12-16-2002, 01:15 PM
how can i bake the camera map projection texture to poly, is there any tuts or any faq about this or there any tuts in documantation i couldn't figure out the method, please need help

playmesumch00ns
12-16-2002, 03:07 PM
Convert to file texture

sedric
12-16-2002, 04:04 PM
1 you will have to map the uvs of the polygons.....look for a tutorial on unwrapping polygons.

2 when thats done, find the texture that is being projected, and in the hypershade, select its SHADING GROUP NODE, (find the material and choose SHOW UP AND DOWNSTREAM CONNECTIONS)

3 then select the polygonal object its being projected on,

4 then, in the hypershade, go to the EDIT pulldown menu and select CONVERT TO FILE TEXTURE

5 you should get a new material node in the hyperhade, showing your new file texture

you can play with the settings so bake lighting and a bunch of other stuff, but this is the basic method.


hope that helps!

sedric

bishodip
12-16-2002, 11:32 PM
thanks
sedric
for your good tech reply

MasonDoran
12-17-2002, 11:36 AM
how can i merge a layered texture?

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