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View Full Version : New TP Tutorial "Thinking Particles Sprites"


Per-Anders
12-16-2002, 05:57 AM
1000th post! (again :D )

I've posted a new Thinking Particles tutorial on the renderzone section of my site, Thinking particles Sprites.

http://www.peranders.com/c4d8/

If you need to render smoke/light/faux volumetric effects/snow/plankton etc... this technique should help, while keeping the render times down to more manageable levels.

Enjoy! :)

Now i have to go and work on making a better navigation system for the tutorial section as well as another couple of tutorials, including one on fake volumetric effects...

bjotto
12-16-2002, 06:22 AM
that's nice, now I only have to buy r8 to use it more than in the demo...

Per-Anders
12-16-2002, 06:38 AM
Actually you can do the same things (almost) if you use an look at camera tag on the polygon object and put that in a standard emitter, this works for v7, the only trouble is that it only makes the original particle face the camera which means that unless you keep that particle in the centre of the cameras field of view then once you start moving the camera around further away from the emitter the particles (which keep the alignment of the original particle) wont face the camera properly (unlike in the thinking particles sprites system where every single particle directly faces the camera).

bjotto
12-16-2002, 06:45 AM
yeah, I know, already done that and I just fund out that you can controll the the particles texture over time in r7 to, but what you don't have is most features of tp
I will post my little test soon

bjotto
12-16-2002, 06:53 AM
It's the fameous 10 min rocket engine

3dg
12-17-2002, 03:13 AM
That's great!! I've been using that method in Shockwave 3D, and wondered if it could be done with TP. I can't wait to mess around with your files.

Thanks again!

Gary

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