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View Full Version : Public Consensus.


timmins02
03-07-2006, 04:17 AM
I've been modeling in the dark for awile (never knew anyone else that did) so i got to ask a few no brainers


1. Do you make most of your textures project specific. Or do you find yourself reusing old texxtures with some tweaks?

2. Do you make alot of your textures in the 3ds,maya, whatever etc? or do you use a paint program to get the general color and blend, then use the the 3d program to add affects?

3. Do they have any general texture map files for download ?

soulburn3d
03-07-2006, 04:40 PM
Actually, I think you'll find no public consensus and that everyone has a pretty different workflow for this sort of thing. Personally, I split things up into 2 categories, general textures and specific textures. General would be say a dirt pattern, which I'll reuse quite frequently, specific textures would be say the spots on a lizard which I'll hand paint for a particular model. And I have a large library of texture maps from photos I've taken which I use again and again, like I'll start with the same photo and then adjust the texture to fit whatever I'm trying to do in a particular image. I recommend going out into the world and taking lots of pictures, or visit some of the good free sites around for texture maps, keep a library, and start from the same stuff, but try and adjust your textures each time so you don't get exactly the same material for each image. And paint specific one off hero maps for things that need them. Finding a good balance between reuse and painting new textures will be necessary to avoid spending ridiculous amount of time but still keep your work looking fresh. Best of luck.

- Neil

timmins02
03-07-2006, 06:25 PM
thaqnx for the reply, i was just wondering becuase i've been in the dark so long and wonder how everyone else does it. I do need to regain a texture library, i had a descent one colllected/made on my old laptop, but the harddrive is crashing nad im haveing trouble collecting the old files.

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03-07-2006, 06:25 PM
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