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Junerahe
03-06-2006, 10:27 PM
Cheezy name I know but its a work in progress too. He is so far clocking in at a crisp 2400 triangles but I havent modelled his weapons and armor and his wings have no thickness so far and im still wondering if thats going to cause troubles for the textures since the front and the back will repeat and that wouldnt be visually interesting. Havent yet decided if I should go gothic or futuristc for this character.. didnt do much planning its just based on some sketches i did.. crits?

http://i6.photobucket.com/albums/y223/Junerahe/Birdman_003.jpg

http://i6.photobucket.com/albums/y223/Junerahe/Birdman_002.jpg

http://i6.photobucket.com/albums/y223/Junerahe/Birdman_001.jpg

http://i6.photobucket.com/albums/y223/Junerahe/Birdman_004.jpg

Junerahe
03-06-2006, 10:31 PM
Closeup on the face.

http://i6.photobucket.com/albums/y223/Junerahe/Birdman_005.jpg

pedromt
03-06-2006, 11:12 PM
looking real good.

in the game Shadowbane they call bird-men Aracoix... you could use that ;)

Junerahe
03-06-2006, 11:14 PM
thanx man. hehe i had to look up shadowbane.. didnt know what any of the stuff was

Junerahe
03-07-2006, 04:29 AM
Lil update before I head to sleep.. working out the armor and adding hair.. I dont know if armor pieces should have thickness or if i shouldnt waste polycount on things like that but I have a feeling I should try to Incorporate these things into the the body. If anyone has a clear answer to that it would be great help.

http://i6.photobucket.com/albums/y223/Junerahe/Birdman_006.jpg

So far teh shoulder guard in itself is 158 triangles because I gave it a thickness all across. I'll look into making that number much smaller..

Junerahe
03-09-2006, 12:16 AM
waahhh! waaahh! A texture artist I am not... feathers??


feels more like fur than feathers
http://i6.photobucket.com/albums/y223/Junerahe/Birdman_007.jpg

What do you think?

arrangemonk
03-09-2006, 07:29 PM
birds arms are wings... i think you should detete the wings and let the arms look more like wings...


edit: i thin you have no idea, what i mean...
maybe this could help:
Humanoid bird (http://elfwood.lysator.liu.se/art/a/m/amyjoro/birdman01.jpg.html)

by the way, if someone have sex with birds, he will make no children. he will get bird flu and will be called pervertet birdF****r

Junerahe
03-09-2006, 07:33 PM
Thats one direction I didnt want to head towards.. If a man and a bird had sex i think the child would want to be able to both fly and use a cell phone hehe...

Praedicator
03-10-2006, 12:47 AM
The proportions of the legs look funny compared to the rest of the body. The detail of the torso is looking good, I'd just put more detail into balancing the proportions.

Good luck! :thumbsup:

Junerahe
03-10-2006, 01:30 AM
Been doin research on birds and thats as close to the reference as i could get without getting Sesame Street Big Bird featherish..


Armor is creeping in.. wings still on the blackboard..

http://i6.photobucket.com/albums/y223/Junerahe/Birdman_008.jpg

Junerahe
03-10-2006, 01:31 AM
Bit too much brown still but I like the industrial look.. working on it more..

Junerahe
03-11-2006, 12:31 AM
Painting wings is getting to be a pain..



http://i6.photobucket.com/albums/y223/Junerahe/Birdman_009.jpg

http://i6.photobucket.com/albums/y223/Junerahe/Birdman_010.jpg

Its shaping up but i dont want to have to break down feathers one by one.. anyone have any tips?

ojko
03-11-2006, 12:40 AM
Could you render onto a white background instead of a black one? It's very difficult to see the model against the black.

Junerahe
03-11-2006, 12:45 AM
Doesnt hurt my eyes as much with this color.


http://i6.photobucket.com/albums/y223/Junerahe/Birdman_012.jpg
If you're wondering why I reply so fast is because i need this done tonight to stay on schedule. I'll need all the help i can get to get the textures done.

ojko
03-11-2006, 01:00 AM
A schedule eh? Well i've got work tomorrow so i'll make this quick. :)

For the feathers you need a little more variation in the colour. Have a look at the first four results googles shows up for feathers (http://images.google.co.uk/images?q=feather&svnum=10&hl=en&lr=&safe=off&client=firefox-a&rls=org.mozilla:en-US:official&start=0&sa=N). You can see how the colour varies, as well as the shapes they need to be. At the moment the alpha on your feathers is slightly blobby.

Basically make the feathers sharper, pointier and vary the colour a bit. Some greenish bits should set the brown off nicely.

Edit: Another reason not to render on black, is that it hides many of the problems you may have with your model. This tended to happen a lot at uni, people would render on black to try and hide problems. Of course the first thing the tutor did was tell them to render on a lighter colour. :D

Junerahe
03-11-2006, 01:05 AM
thnx bub ill see what I can do

Junerahe
03-11-2006, 02:13 AM
lil update

http://i6.photobucket.com/albums/y223/Junerahe/Birdman_014.jpg

movin forward but i think i need to fix those feathers

ojko
03-11-2006, 08:22 AM
The individual feathers are starting to look a little more defined, before they all blurred into one. They still need more definition, though you can just get away with defining the tips.

The alpha's still pretty blobby though, the feathers need to be sharper.

Junerahe
03-12-2006, 07:58 PM
Lil update this is where the texturing is at now. I'm rigging this character now but I'll come back on tweaking and detailing the textures.. especially the wings.

http://i6.photobucket.com/albums/y223/Junerahe/Birdman_015.jpg

Crits?

gordon83
03-12-2006, 08:44 PM
Nice job, i really like the design. Keep up the good work.

Junerahe
03-13-2006, 09:29 PM
Thanks gordon. I have to admit tho that I am a bit dissapointed that I didnt go into any deep planning for the design of the character and thats something that I need to change in my work, sketch more model less. Maybe that will help me so I spend less time figuring out textures.

But now the rig is "done" so I can go back to textures. One thing I really wanted to be able to do but had to give up on was for the character to be able to wear his wings like a cape like Goliath from Gargoyles. Maybe the next birdman...


http://i6.photobucket.com/albums/y223/Junerahe/Birdman_016.jpg

http://i6.photobucket.com/albums/y223/Junerahe/Birdman_018.jpg

ojko
03-13-2006, 09:38 PM
The wings look a lot better now, the shape has improved quite a bit. I think you need to use different colours for the wings. At the moment they're the same colour as the body. Now in reality this is probably correct, but it's not real is it? :)

Different colourations would make the model a lot more interesting in my opinion.

Akildee
03-13-2006, 10:13 PM
The model is looking ok, but the texures need to be changed quite a bit I would say. It looks like you have a lot of black in your painting. Try painting your darks with dark brown or blue instead. The blacks you have painted seem to deaden the texture and almost make the render look like a silhouette. After you fix the blackness, you really just neet to spend some time adding a lot of details. For instance, it looks as if the torso still needs a lot of love. You have a color base but no indication of what his feathers or "skin" is supposed to look like.

As for the wings, just take some time and paint a few really nice feathers. Then duplicate those and place them where you can. The just add variations.

Lastly is the color scheme. You usually want a 3 color scheme with some general variations throughout. But they have to work together. Try 1 warm color and two cool colors or vice versa. Right now, your dark red and dark brown are to close in value to really make anything pop, and the the armor has to much straight gray. Try adding a blue overlay to it in photoshop.

Hopes this helps, if not disregard :) good luck!

SpherosGroup
03-13-2006, 10:19 PM
Yeah...nice model, but textures should be more realistic, its to "toony".

Junerahe
03-13-2006, 10:43 PM
Thanks for the crits peeps. The color scheme does need a lot of work and thats probably what has bothered me the most in the texturing process. I always felt that the pants and gloves looked deadish like a soviet army uniform in WW2. I'll look into painting singular feathers and duplicating them.. I never thought of doing i that way.

ojko
03-14-2006, 12:29 AM
Yeah...nice model, but textures should be more realistic, its to "toony".
Personally I think that's dependant on the look you're trying to achieve. I feel that a slightly "toony" look would suit this model better than a realistic one. If you look back at the original sketch of the head, the concept does appear to have a toon like tone.

JackZhang
03-14-2006, 02:02 AM
so basicly, you get your model confirmed here, needs more texture work as they all saying. but i can see it's in your progress right now. you are on the right track and doing a great job, keep it up make sure you pushes yourself everyday. good luck buddy.

gooms9
03-14-2006, 08:54 PM
Right now his wings look more like angel wings then bird wings. I dont really know how you can fix that though, or if you want to fix it. But i think they taper too much towards his back, and maybe scale them down a bit. It's a cool model, dont get me wrong, just the wings could use a bit of work.

Junerahe
03-14-2006, 09:30 PM
Following Akildee's advice I painted a feather a duplicated it and spread it around, for teh yellow part only. I like it but it leaves having to do it for the red part to see how it would feel like as a whole.

http://i6.photobucket.com/albums/y223/Junerahe/Birdman_021.jpg

Junerahe
03-15-2006, 12:57 AM
Lil update.. the next time I do anything involving wings, you'll see me eating chicken wings...


I redid the red part of the wings using a feather duplicated over and over it looks quite nice but now It makes the yellow part look bad


http://i6.photobucket.com/albums/y223/Junerahe/Birdman_022.jpg

Mind u nothing is final yet.. im just not sure how well the red part and the yellow part fit together. Not color wise but texture wise. Any suggestions? crits?

ojko
03-15-2006, 02:04 AM
I think you need to pick a single colour for the wings. The yellow & reddish-brown are at odds with each other. I was going to model something with wings, but now i'm having second thoughts. :)

Junerahe
03-15-2006, 02:08 AM
You're right about the yellow, I've always felt it was hurting to my retina. I was thinking of making the wings all red with some dark black or white detailing. Please dont give up on wings on account of what u have seen on this thread hehe..

Junerahe
03-15-2006, 03:26 AM
Close to final but still working on it


http://i6.photobucket.com/albums/y223/Junerahe/Birdman_023.jpg

Still need to tighten the wings and the colorscheme but its gettin there

jfalconer
03-15-2006, 05:47 AM
You know what might be kinda cool? If you axed the wings completely, made his hands/arms more wing-like (but smaller) and gave him a jetpack, suggesting his species evolved into flightless birdmen and have now corrected that with new technology.

JackZhang
03-15-2006, 03:10 PM
different from what i imagined, i still find it misses RGB information. but again, my humble opnion doesn't count much. keep it up.

p.s i struggle with LRP's dress now, didnt do any work yesterday night

Junerahe
03-16-2006, 05:16 AM
A lil more contrast in teh wings might help


http://i6.photobucket.com/albums/y223/Junerahe/Birdman_024.jpg

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