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View Full Version : NEW psd-manager 1.0 plugin


dans
12-15-2002, 11:15 PM
Cebas has a new 3ds max plugin called psd-manager (http://www.cebas.com/products/products.asp?UD=10-7888-33-788&PID=38).

It lets you render PSD files that contain:
- render elements (Diffuse, Specular, Shadow...)
- masks for objects and materials !!!
- G-Buffer Channels
...
Press Release (http://www.cebas.com/news/read.asp?UD=10-7888-33-788&NID=36)


http://www.cebas.de/products/images/psdmanager/psd_xmas.jpg
(http://www.cebas.com/products/products.asp?UD=10-7888-33-788&PID=38)
They have some nice examples and detailed descriptions on their website. (Check out the quicktime under examples (http://www.cebas.com/products/feature.asp?UD=10-7888-33-788&PID=38&FID=328) ).

Sounds like a MUST have for Photoshop work !

Daniel

gabe28
12-15-2002, 11:29 PM
Lightwave has an option like that too. I tried it once but was just confused by all the layers that were created. I'm assuming that if I knew what I was doing with the Photoshop files Lightwave generated I'd have tremendous power over my images.

dans
12-16-2002, 12:11 AM
Originally posted by gabe28
Lightwave has an option like that too. I tried it once but was just confused by all the layers that were created. I'm assuming that if I knew what I was doing with the Photoshop files Lightwave generated I'd have tremendous power over my images.

I don't know if Lightwave can also add antialised maks to the PSD files as psd-manger does, but the power such a PSD file offers is really incredible. For example you can do hue-shifts on a specific object (without affecting the shadows and highlights...). Or use a blur brush or filter to smooth the shadows (without affecting the texture underneath). You can even do fake DOF using a Z-Depth render element as mask for a blured copy of the rendered image (or fog using Z-Depth as maks for fog color layer).

psd-manager (http://www.cebas.com/products/products.asp?UD=10-7888-33-788&PID=38) could be the end of having to render additional passes just to get an antialiased mask for an object :)

Daniel

Joviex
12-16-2002, 12:53 AM
from their website:


psd-manager™ is the most advanced PSD file exporter available for a 3d animation package and for 3ds max it is even the only one available on the market. Now, for the first time you can readjust nearly


LW has had this since 7.0,a nd fully intergrated in 7.5

Works great. Nice to see max finally get one. Can do everything that psd manager can with the exception of G-buffers since LW doesn't use g-buffers. However, you can also export user created buffers so I imagine its the samething plus.

Per-Anders
12-16-2002, 06:13 AM
This really isn't anything new, but it's good that Max finally has this, maybe it's something ot do with the CEBAS/Maxon relationship...?

Lightwave has it since v7). C4D has full PSD export with all that object buffer stuff (has had for ages since well before lightwave had it even) as well as After Effects export/integration with all that camera/lights stuff, the render engine in Cinema 4D utilises technology from CEBAS Final render (which is why it's so fast). And I think that some low end app had PSD export features for some time before then, though I really can't remember which one it was, so nothing new. However with the g-buffer integration it does make it pretty powerful.

it's fun (and sometimes of great use) to be able to play around with the shadows and specular channels etc in photoshop/after effects. Of course exporting stuff in .PSD's or .AE's creates huge files, especially for animations so it's not always the most viable route to take (more's the pity).

stickyblue
12-16-2002, 08:39 AM
what about maya :(

dans
12-16-2002, 06:43 PM
Yeah I know that other 3D applications already offer some of this functionality but for all 3ds max users this is definetly a NEW possibility.

Of yourse PSD files are not as as small as other file types because they contain multiple images (layers) but as long the PSD files use losless PackBits compression like those created by psd-manager (http://www.cebas.com/products/products.asp?UD=10-7888-33-788&PID=38) I don't care about it(compared to the ease of use of you get with it).

Daniel

keops
12-17-2002, 04:31 PM
is there anything like psd-manager for maya?
this is a very usefull product when you do things for printing

MonkeyNinja
12-18-2002, 04:37 PM
StickyBlue us Maya guys will just have to use RenderElements (wich im perfectly happy with)

keops
12-19-2002, 02:05 AM
could you tell us more about RenderElements,
i really appreciate to know how to link maya and photoshop (i just had photoshop, so i never tought to do that before, maybe there is a lot of plugin 4 this, but i don't know them)
thanks in advance

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