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View Full Version : scaling joints and mesh .


kyo
12-15-2002, 06:06 PM
hi . i have a character and a set which was modeled in different scene . and i overlooked the scaling for them . so the character ended up to be 20x as big as the set that was built for it .

heres the problem. i have the character . and its joints . what is the best method for scaling the chracter and its joints so that it stays constant when it gets scaled down ?

ah ; this problem is driving me kind of nuts . i CAN also scale my scene up so it'll fit the chracter but then i would have to redo all the lightings again . and : ( i just dont want to do that .

mushroomgod
12-15-2002, 06:32 PM
group only the ik and controlers together and scale....everything thats conected to the rig should scale also

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