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50caliber
03-06-2006, 07:49 AM
It is still unclear to me why some artist perfer to use a gazillion triangle polys when making a character model? I see alot of this in 3ds files. Take a look at the Faery model (below). Notice how rough it looks. In this case, there is far too many edges. An alternative to trippling would be to use subdivide/metaform. Subdivide will also increase the polys, however, I find it does a much better job of creating a smoother more natural look.


Example
http://www.cacheforce.com/guanafandango.html

Download either the Faery or Buba to get an idea what I mean

robin
03-06-2006, 09:28 AM
3ds file format is from the 80', its old and rarely used today.

If you come across a 3ds file delete any hardrive or memory card that may have been in contact with the 3ds file.

:D joking of corse.

Shonner
03-08-2006, 04:55 AM
Most free models are in 3DS format which use triangulation. Anyway, I triangulate finished models that I give away for free as well, and rarely hand over models in quads. In CG, the term "Free" is very indicative of quality.

Cartesius
03-10-2006, 03:46 PM
Yep, the 3ds format will triangulate everything. The model can be all quads in the modeling phase but when exported as 3ds - blam! Triangles.

/Anders

50caliber
03-12-2006, 06:32 AM
Is there any way to convert the triangles into quads (LW7.0)? Too bad, I can't import max or c4d files? Maybe, I should try importing a DXF file and see what happens. I bet they are full of triangles too.

Ya, you are right about free things being a load of crap. If you want something decent you must pay for it. Ahhh no, that is not completely true since CGsociety and 3d Total do give away some excellent low-poly models.

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