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View Full Version : Brazil vs Max's standart radiosity


Fritz3D
12-15-2002, 04:33 AM
I've been playing with both for a short time trying to simulate skylight that is the only source of lighting a room, and the road outside. I am trying to use one and the same settings, but either the indoors is too dark or the outdoors too bright. Now I'm trying the exposure control which seems to be bringing things as they should be.

Anyway, is anyone using max's standart radiosity / light tracer? Is it any good in your view? And compared to brazil? I hear brazil is much faster though I haven't played that much to be able to say anything...but max's skylight coupled with the light tracer does a nice job :)

Any opinions?

Fritz3D
12-16-2002, 01:51 PM
what, is the question too lame?...:surprised

Abraham
12-16-2002, 02:45 PM
:) Not at all. Well, I' don't think Brazil can be said to be much faster, Brazil is a wonderful render engine but its best quality is surely not speed :p If you're trying to make architectural renders, the radiosity engine included in max is pretty good and I think you can achieve very good results with it. Brazil is different in fact, Radiosity is only one of its characteristic, with it, comes also a very nice collection of shaders and the possibility to achieve effects you could hardly do with the standard max render engine (unless you fake them) Brazill has sub surface scattering and caustics for exemple) Ab

ZeBoxx
12-16-2002, 08:49 PM
Just try a moderately heavy scene with raytracing going on - You'll see just how fast the 3ds max renderer is :p

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