PDA

View Full Version : Help! Pol Modelling : Rotation Madness!


darkdeathdreame
12-15-2002, 01:36 AM
Hi guys, thanks for taking time to read this.

The pt is I created a polygonal object that (on the left in wing.gif) but after rotating in the y axis the entire mesh is stretched (on the right in wing.gif).

Why is this so? is there anyway to fix this? I have deleted history and even tried exporting and importing it but to no avail.
:confused:

A million thanks
:p

darkdeathdreame
12-15-2002, 06:14 AM
Thanks for offering to help guys! I really appreciate it, but I managed to solve it after realising the tree structure in the outliner wasn't quite right.

I am still wondering how it became as such though.... the object was created from a cube primitive followed by extrusions and deleting faces and then appending polygons.

Unfotunately I can't attach the scene file.

Once again thanks to all :D

(wld appreciate if someone could explain how I managed to mess things up. I new to this :p )

CGTalk Moderation
01-14-2006, 12:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.