View Full Version : The Journey Begins Challenge (2D) Entry: D'Arcy Bechard
DArcy1 03-04-2006, 03:48 AM D'Arcy Bechard is entered in the "The Journey Begins Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/journey_begins/view_entries.php?challenger=10440)
Latest Update: Line Art: windows
http://features.cgsociety.org/challenge/entries/12/10440/10440_1144031077_medium.jpg (http://forums.cgsociety.org/showthread.php?p=3415205#post3415205)
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DArcy1
03-04-2006, 03:59 AM
http://features.cgsociety.org/challenge/entries/12/10440/10440_1141444794_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10440/10440_1141444794_large.jpg)
Hi all
My first challenge - a real challenge for myself as well, to not obsess about every detail and try to complete something within the deadline...
2 concepts, both the idea of an opening from a planet into space, what would you do ?
D.
DArcy1
03-04-2006, 04:15 AM
http://features.cgsociety.org/challenge/entries/12/10440/10440_1141445751_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10440/10440_1141445751_large.jpg)
My second window into space concept - here a huge structure in the desert looks out onto different spots in the galaxy. The inhabitants don't know how it came to be and are just realising it really is space out there. So here is our Neil Armstrong taking his first step.
Which concept do people prefer?
tks
D.
DArcy1
03-04-2006, 08:02 PM
http://features.cgsociety.org/challenge/entries/12/10440/10440_1141502564_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10440/10440_1141502564_large.jpg)
Three points of view - up high, astronaut level, ground level - which is best?
DArcy1
03-04-2006, 08:03 PM
http://features.cgsociety.org/challenge/entries/12/10440/10440_1141502617_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10440/10440_1141502617_large.jpg)
Three points of view - up high, astronaut level, ground level - which is best?
DArcy1
03-04-2006, 08:04 PM
http://features.cgsociety.org/challenge/entries/12/10440/10440_1141502672_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10440/10440_1141502672_large.jpg)
Three points of view - up high, astronaut level, ground level - which is best?
DArcy1
03-04-2006, 08:11 PM
http://features.cgsociety.org/challenge/entries/12/10440/10440_1141503088_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10440/10440_1141503088_large.jpg)
Oops - posted one twice
D.
erilaz
03-12-2006, 12:01 PM
I like the idea behind the concept, but I think the first sketch works better than the current one. The wall one seems to be a little bit more obscure than the grassy one. Keep it up though, i like that you're exploring the idea!
DArcy1
03-12-2006, 12:54 PM
HI Erilaz
thanks for looking in ! I'm torn, myself. The grassy one will be wayyy harder to paint, for me; and it doesn't really have that "epic" feel I was looking for with the wall. Having said that, I was actually thinking last night of a much more cropped version of the wall concept, whick would bring it much closer in feel to the forest image. I'll try to post it.
D'Arcy
DArcy1
03-12-2006, 01:05 PM
http://features.cgsociety.org/challenge/entries/12/10440/10440_1142168736_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10440/10440_1142168736_large.jpg)
One perspective corrected sketch, two alternate ideas with a close zoom
DArcy1
03-12-2006, 01:07 PM
http://features.cgsociety.org/challenge/entries/12/10440/10440_1142168866_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10440/10440_1142168866_large.jpg)
One perspective corrected sketch, two alternate ideas with a close zoom
DArcy1
03-12-2006, 01:08 PM
http://features.cgsociety.org/challenge/entries/12/10440/10440_1142168911_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10440/10440_1142168911_large.jpg)
One perspective corrected sketch, two alternate ideas with a close zoom
erilaz
03-12-2006, 01:10 PM
You're right, a cropped version does feel a lot better, but it may need some context to show why it's there.
DArcy1
03-12-2006, 09:30 PM
Hi
I think you're right about why it's there - I'm not sure what to do. In the larger picture the wall was supposed to be immense and mysterious even to the people exploring it - each window would have been looking out on a different part of the universe / other planets etc. The wall is ancient.
I'm thinking maybe emphasising the antiquity of the wall, obviously ancient construction (like Mayan walls, primitive carvings illustrating spacemen etc). This would contrast with the more modern figure with it's first-generation suit. The story is that the people on the planet have known about the wall for centuries, but only now are they realising what it really is and are about to go exploring.
D.
Matellis
03-13-2006, 09:36 AM
hey Darcy
its looking good so far , the idea is great but i think you should make that window look different than the rest , It is hard to see why they choose to go to that window and not another , maybe have the boarder to the window all broken up as if the portal itself was sucking some of the outside walll in . and to spice it up maybe some crazy looking city ot factory in the background will help.
Good ol halifax! i lived there for a few years and im moving back in the summer to hopefully find some freelance work etc , great place , very friendly. And tim horton's all over the place gotta love it. So what are you doing in halifax by the way?
Cheers !
DArcy1
03-23-2006, 03:24 AM
http://features.cgsociety.org/challenge/entries/12/10440/10440_1143084270_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10440/10440_1143084270_large.jpg)
I'm trying on spacesuit ideas. I want the feel of both a foregn culture, but also "first generation" suit - perhaps even the first one made.
D'Arcy
DArcy1
03-24-2006, 02:44 AM
HI Matt
Why am I Halifax? Unfortunately, I'm working (as opposed to having won the lottery and spending my time sippng Drambuie on the deck and laughing at everybody who has to go to work in the morning). I was away at school and working for a few years, but we've been back about 15 years now. Makes me feel really old just writing this...
D.
DaedraLord
03-24-2006, 03:16 AM
lol, i wish i won the lottery, i would buy a monsterpowered computer and zbrush and 3ds max and xsi and...
nice concepts on the space suites
DeeVad
03-24-2006, 09:41 AM
Thanks for give me the link of your thread, until this it's hard for me with my medium french internet connexion to arrive to surf well threw the Wips.
So, I read all your thread, and the idea is OK. For the angle of viewer, I prefer the "three point of view". For all of this it's ok. The only advice I can give you, is to start with a 3D dummy. and some photo of universe.
Cause :I don't know if you practise a bit a 3D programms, but it would be ideal to work the shape of your door from front, and after find your angle. A "print screen" in low res of the 3D could be a good "base" to work your epique stone " as maya walls" <-- was a good idea, and add may be some statue and humans for proportions, ( with the main character of course ).
If you don't have 3D competence, you can use the deformations of photoshop : create your wall from face with your door and texture, and after with the deformation ( Ctrl+T --> right click on the selection with manipulator --> deformation [ the world in Phtoshop version 's france ] ) It's a good type to have a solid base for your textures deformations.
For the spacesuit idea, I prefer the third design.
Good luck, and make us dream with your spacial door.
@+ (as we say in france )
-David
norvman
03-24-2006, 06:12 PM
Wow... first time I have seen this ...
what a great idea...
very Dyson Sphere in concept....
I hope you really work this one to completion...
Sometimes the 'idea' of work can really nail home the greatness of it...
I think you got and idea that could be great....
I really like the Buck Rogers 50s style space suits... I can remember seeing stuff like this in books and comics when I was a kid... (the 60s)
Anyway really great stuff keep kickin' it...
DArcy1
03-25-2006, 01:17 PM
Hello all
Daedra - thanks for the feedback!
David - when you say "three point of view", do you mean the last full image with the red perspective lines on it, or one of the two cropped images focusing just on the figure and the door? I don't have a 3-D program for the wall, I do have a perspective book so I'm going to try to get the lines correct using the principles from that. Waaaayy too much work...
Norvman - glad you like the idea, I really do want that "epic" feel, even if I only manage to complete the figure and the door as opposed to the whole composition.
I'm thinking I will probably take pieces for each of those space suits to make the final design.
Thanks again everyone
Onward!
D'Arcy
DArcy1
04-03-2006, 03:24 AM
http://features.cgsociety.org/challenge/entries/12/10440/10440_1144031077_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10440/10440_1144031077_large.jpg)
Finally got the perspective on the "windows" sorted out - it's knid of 3 point perspective, took a lot of reading and thinking to figure it out. In the end I fudged a bit but I think it looks fairly believable. Next step is sorting the composition of people in the foreground, I may go with the suggestion of something in the distance to give the enormity of the wall some reference.
D.
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