View Full Version : animation ease
what are the animation tools like in the latest version of c4D. I am downloading the demo, but it will take me a while before I can really get a feel for the program to start getting a feel for the animation tools. I heard in the past c4D wasn't the best for animation, but has come a long way in the latest release. So what did it fix and what was added in the latest realease. What do you think still needs some work.
Thanks for your opinion.
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H. Ikeda
12-16-2002, 11:41 AM
Visiting maxon site and reading r8 features, you could get that major addition to animation is MOCCA, tools for character animation (CA). With this, you can easily setup IK chains, bone skeleton, vertex maps and efficiently do morphing, posing, motion mixing, etc. Of course, these can be also done with r7, as pointed out by Kaiskai, using built-in tools, IK & COFFEE expressions, plugins for morphing, but in r8 very efficiently.
Other than CA, lots of parameters are animated in r8, e.g., the volume of a sound, the strength of polygon reduction..., which cannot be animated before. And through XPresso, you can easily animate parameters corresponding to other parameters (even those of post effects).
AdamT
12-16-2002, 12:01 PM
And don't forget the addition of independent f-curves! Big addition....
H. Ikeda
12-16-2002, 01:04 PM
I don't think so. It's not an addition but a separation from the old Timeline that has already included space and time curves. True additions may be curves in the new Timeline.
AdamT
12-16-2002, 01:12 PM
I disagree. Before R8 you didn't have independent curves for x/y/z channels, and that is a major change.
captain3d
12-16-2002, 08:02 PM
AdamT is right. Individual Fcurves are here for the first time. And now we have them in their own window or in and After Effects style drop down window in the time Line
Phil
H. Ikeda
12-16-2002, 10:38 PM
I agree that each channel has independent curves and key frames in r8, and that f-curves window has its own functions.
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