Kinematics
03-03-2006, 06:37 PM
Hey guys, blendshapes are proving to be a problem once again. I did a search for help but i couldnt find the answer. Please do help me out if u can :)
Basically I have a model totally done. finished. the UVs have been laid out. the textures have been made. the rigs has been setup and the skin weights have been painted. I'm at the final bit which is to add blendshapes to give him facial expressions.
I've made about 9 facial expressions but i didnt do it by just seperating the head. instead i just duplicated the entire mesh nine times as im pressed for time, and made 9 required blendshapes. Following this i just selected all the blendshapes and proceeded to bind....at first glance...i thought everything worked but it isnt so. apparently. if the blendshape nodes envelope is set at 1. the facial expressions work but my geometry isnt following the bones correctly anymore. the head gets squased and pulled. Why is this so? any clue?
Its really urgent...3 week school assignment with a team of 4 ppl that are learning the ropes so unfortunately the person who handed this guy to me had it smoothed at 1 level. before i duplicated for the blendshapes. I switched the smooth from 1 - 0. and proceeded from there.
Is that the issue? im really vexed and im tired...been working on this for like 3 weeks non stop. sure will post stuff to show when its compleete though :D
thanks in advance
Basically I have a model totally done. finished. the UVs have been laid out. the textures have been made. the rigs has been setup and the skin weights have been painted. I'm at the final bit which is to add blendshapes to give him facial expressions.
I've made about 9 facial expressions but i didnt do it by just seperating the head. instead i just duplicated the entire mesh nine times as im pressed for time, and made 9 required blendshapes. Following this i just selected all the blendshapes and proceeded to bind....at first glance...i thought everything worked but it isnt so. apparently. if the blendshape nodes envelope is set at 1. the facial expressions work but my geometry isnt following the bones correctly anymore. the head gets squased and pulled. Why is this so? any clue?
Its really urgent...3 week school assignment with a team of 4 ppl that are learning the ropes so unfortunately the person who handed this guy to me had it smoothed at 1 level. before i duplicated for the blendshapes. I switched the smooth from 1 - 0. and proceeded from there.
Is that the issue? im really vexed and im tired...been working on this for like 3 weeks non stop. sure will post stuff to show when its compleete though :D
thanks in advance
