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View Full Version : LW 8,9 Still SubPatches Triangles like LW 7 does, right ?


RorrKonn
03-03-2006, 10:13 AM
I am debating about getting LW 8,9

n was maken sure LW 8,9 Still SubPatches Triangles like LW 7 does, right ?

http://www.atomic-3d.com/RK_Tutorial/RK_T_Mix_Sub-D_Tri-Quad.htm (http://www.atomic-3d.com/RK_Tutorial/RK_T_Mix_Sub-D_Tri-Quad.htm)

Thanks

RorrKonn
http://www.atomic-3d.com (http://www.atomic-3d.com)
TS 6, LW 7, C4D 9, zBrush 2.

RorrKonn
03-03-2006, 07:29 PM
n does LW 8,9 SubPatch nGones ?

RorrKonn
http://www.atomic-3d.com (http://www.atomic-3d.com)
TS 6, LW 7, C4D 9, zBrush 2.

meatycheesyboy
03-03-2006, 09:53 PM
Yes, 8 still subpatches triangles. I don't see any reason why 9 would not. As for NGons, the feature list for 9 says that it will patch NGons. 8 does not though.

ercax
03-04-2006, 12:53 AM
8 does it exactly the same way 7 does. 9 will have two different options.

proton
03-04-2006, 01:43 AM
Triangles will Subpatch differently in 9 using Catmul Clarke SubDs...it's a completely different set of code.

RorrKonn
03-04-2006, 08:42 AM
Thanks for the info Dudes.

LW 9 Sounds perfect :)

RorrKonn
http://www.atomic-3d.com (http://www.atomic-3d.com)
TS 6, LW 7, C4D 9, zBrush 2.

TrueArt Support
03-04-2006, 10:54 AM
I like this Catmull Clark Triangle Sub-Patching.. Will implement it as option in EasySpline.. At least they don't need calculating priorities or forcing user to set vertex priorities and generate quads straight away..

RorrKonn
03-04-2006, 07:13 PM
I think I used Catmull Clark in XSI DEMO.
they have 2 deferent ways to SubPatch a Tri.
I don't no the names of all the code.

What's the LW 7 SubPatch code called ?
What's TS,C4D,Maya SubPatch that turns a Tri to a Quad called ?

I don't no why none of the other app's won't SubPatch a Tri.
all I no is modeling a human 100% quads is a pain.
n I want my Tri's n nGons.

RorrKonn
http://www.atomic-3d.com (http://www.atomic-3d.com)
TS 6, LW 7, C4D 9, zBrush 2.

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