View Full Version : IK Joe Motion Tests...

12-14-2002, 08:02 PM
Well I finally got ahold of 3dsmax 5, demo comes w/ the new 3dworld mag :bounce: :bounce:
Anyway, I was messin around w/ the IK joe model by Daniel Martinez Lara and did some quick motion tests, and would like to get some feedback on them.

JUMP (http://stu.aii.edu/~mh249/jump.avi)
Has a few problems, (sinking feet) but other than that.... :D

LOOK (http://stu.aii.edu/~mh249/look.avi)

BALL (http://stu.aii.edu/~mh249/balltouch.avi)

12-14-2002, 11:41 PM
Just as an advise : add more exageration in your animations. Your work is good, but don't lost your time (the time of your PC:) ) by rendering in high res.

So have a look at www.freetoon.com


12-15-2002, 12:09 AM
Hi lostfilez

Everything is toooo slooooowwwwww..

speed everything up.. but like 300 at least and see what happens..


12-15-2002, 05:05 PM
Thanks for the input guys, I was a little unsure on the speed of them, I'm still working on timing and weight. :) I did another one last night of him tip-toeing, thought it came out pretty good for as quick as I did it.

Tip-Toe (http://stu.aii.edu/~mh249/tiptoe.avi)

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