Ysaneya
03-02-2006, 10:43 PM
About the game:
Infinity is an Elite-inspired open-ended game, set in a futuristic universe. It uses a 3D engine that i've been developing in my free time during the past 2 years, and one of the main features are seamless space-to-planet surface transitions. Players will be free to explore, fight, trade, do research or missions, form corporations, etc.. This engine is based on procedural algorithms, which means the universe will be populated by billions of worlds, all unique, with realistic scales and dimensions.
I am looking for a talented texture artist that has some experience working with next-gen art. I do have a few models sitting on my hard drive, waiting to be textured. Depending on the model, UV-mapping might already be done or not.
- textures should be high resolution ( from 1024^2 to 2048^2 ), a single model / ship can use multiple textures depending on its size / complexity.
- textures should include the diffuse, specular, bump and illumination maps.
- you must have a perfect understanding of how to paint and use a bump map.
- if you can UV-map the model, it's a plus.
The game is still in production and will likely not be released before end 2007. You need to have enough time and motivation to work on it, so mature people with a stable life and social situation are prefered. If you are interested, please send links to some of your best previous works and / or your portfolio.
At the moment i cannot offer any compensation except credits, but if the project succeeds, payment ( as a flat fee, or royalties ) is possible.
If you want to read more about Infinity, you can visit the website and forums at:
http://fl-tw.com/Infinity
Thank you,
F. Brebion
Email: infinity@fl-tw.com
Renders:
http://fl-tw.com/Infinity/Docs/Demos/cgtalk_1.jpg
In-game screenshots:
http://fl-tw.com/Infinity/Docs/Demos/cgtalk_2.jpg
http://fl-tw.com/Infinity/Docs/Demos/cgtalk_3.jpg
http://fl-tw.com/Infinity/Docs/Demos/cgtalk_4.jpg
Infinity is an Elite-inspired open-ended game, set in a futuristic universe. It uses a 3D engine that i've been developing in my free time during the past 2 years, and one of the main features are seamless space-to-planet surface transitions. Players will be free to explore, fight, trade, do research or missions, form corporations, etc.. This engine is based on procedural algorithms, which means the universe will be populated by billions of worlds, all unique, with realistic scales and dimensions.
I am looking for a talented texture artist that has some experience working with next-gen art. I do have a few models sitting on my hard drive, waiting to be textured. Depending on the model, UV-mapping might already be done or not.
- textures should be high resolution ( from 1024^2 to 2048^2 ), a single model / ship can use multiple textures depending on its size / complexity.
- textures should include the diffuse, specular, bump and illumination maps.
- you must have a perfect understanding of how to paint and use a bump map.
- if you can UV-map the model, it's a plus.
The game is still in production and will likely not be released before end 2007. You need to have enough time and motivation to work on it, so mature people with a stable life and social situation are prefered. If you are interested, please send links to some of your best previous works and / or your portfolio.
At the moment i cannot offer any compensation except credits, but if the project succeeds, payment ( as a flat fee, or royalties ) is possible.
If you want to read more about Infinity, you can visit the website and forums at:
http://fl-tw.com/Infinity
Thank you,
F. Brebion
Email: infinity@fl-tw.com
Renders:
http://fl-tw.com/Infinity/Docs/Demos/cgtalk_1.jpg
In-game screenshots:
http://fl-tw.com/Infinity/Docs/Demos/cgtalk_2.jpg
http://fl-tw.com/Infinity/Docs/Demos/cgtalk_3.jpg
http://fl-tw.com/Infinity/Docs/Demos/cgtalk_4.jpg
