View Full Version : Character: low poly character
12-14-2002, 04:20 PM
ah well just finished this one i think . keeping the textures as plain as i can . and she weighs at 2196 polys .
n a wallpaper quicky . kinda having problems with the joints tho .
12-14-2002, 05:35 PM
wow man, very nice work, just a few comments.....
1. the character's right hand looks a lil funky in the picture below..like her arm is distorted and bending the wrong way.
2. the upper body is a lil bigger than the upper body part. i dunno if that was intentional, but it would make it perfect in my opinion if this was corrected.
great job nevertheless, is this for a game?
12-14-2002, 06:23 PM
Love it.. no crit from me:bounce: :bounce:
12-14-2002, 11:27 PM
1 : ya i noticed that too . i'm still trying to work my way through the bends and bulges .
2: upper body is a lil bigger than the upper body part ?? :surprised
thx mcspirit :)
12-15-2002, 12:36 AM
wow ! thats really nice !
Which program did u use for this character ?
Can u post a full body picture without light effects so we can see it more clearly ?
again it's very nice.
12-15-2002, 06:17 AM
like, the upper body seems a little larger than what it should normally be in comparison to the lower body (ie waist, legs), at least in the upper picture.
but perhaps thats just because of the perspective....if it is, then forget what i said, heh.
can you put up a front view of the character from head to toe? that'll help me understand it a whole lot better.
great job again!
12-15-2002, 08:32 AM
Dude, that chick has totally has gross breasts. There is no way I would make out with her at a party.
This may seem trivial, but is a very important part of female game models, because all people who play computer games are depraved, sex starved, pubescent males.
12-15-2002, 09:26 AM
Just from the screen shots, I would agree that the breasts look a little pointy. A tight bodysuit would hold them closer to her body. Just look at photos of gymnasts and women in one-piece swimsuits. Round them suckers up a bit. Using a half-sphere does wonders to getting breasts looking real. Try using one as a reference.
The deformation of the arms bending looks a bit odd. Looks like either you need to adjust the polys to be more abundant near the bend than farther away. The inside of the bend usually has more polys that the outside. So try and look at it that way.
That's all I can tell from the shots. Would have to see the rest of her to give more constructive crits. Like how her hips and legs are shaped. Her body looks like a triangle where the slim side is at the shoulders and gets smaller as you travel down to her feet.
(Ie: Baby has NO backside! lol)
Texturing on the other hand, top notch. kind of odd in the helmet. Perhaps some UVW mapping not finished?
Anyways, keep on working on it!
01-14-2006, 12:00 AM
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