virtualmesh
03-02-2006, 04:33 PM
I've taken a few days off from work to concentrate on further development for my human cg-rigg and was wondering if there's an advantage to allowing the bones to stretch along an IK leg?
I can imagine instances where one would want to animate a cartoon like character using a bone stretch affect but cannot imagine where one would want to stretch a human cg-like character that has rotational limits matching to real-world skeletonal and human kinetic contraints.
What are your thoughts on this from a rigging pov ?
I can imagine instances where one would want to animate a cartoon like character using a bone stretch affect but cannot imagine where one would want to stretch a human cg-like character that has rotational limits matching to real-world skeletonal and human kinetic contraints.
What are your thoughts on this from a rigging pov ?
