View Full Version : The Journey Begins Challenge (2D) Entry: Giuliano Bṛcani
notpill 03-02-2006, 11:01 AM Giuliano Bṛcani is entered in the "The Journey Begins Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/journey_begins/view_entries.php?challenger=10208)
Latest Update: Final Image: Ok, real final entry ;)
http://features.cgsociety.org/challenge/entries/12/10208/10208_1148341675_medium.jpg (http://forums.cgsociety.org/showthread.php?p=3569943#post3569943)
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notpill
03-02-2006, 11:41 AM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1141299703_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1141299703_large.jpg)
I dunno. Just a rough. I think this was a real epical journey.
Anyway i'm still searchin for the best composition of this concept and i will try another couple of ideas..
notpill
03-02-2006, 11:50 AM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1141300213_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1141300213_large.jpg)
...ok, maybe this composition it's not so 'epical' :P
I will try to another sketch lowering point of view.
notpill
03-02-2006, 11:59 AM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1141300777_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1141300777_large.jpg)
Antoher sketch. I'm tryn' to fix this scene cause its too static.
notpill
03-02-2006, 12:03 PM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1141300989_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1141300989_large.jpg)
ouff.. i dont like so much. :(
W-I-L
03-02-2006, 12:35 PM
i think the idea is very powerful, but try to make the composition alot more interesting and showing the human element...
notpill
03-02-2006, 12:50 PM
Yes, ur right. This point of view it's boring and "deja vue".
thank you for crit wil :thumbsup:
I really need this kind of stuff. I draw only for fun and this is my first attempt on Painter. :banghead:
Cyberone
03-02-2006, 01:03 PM
actually i really like it!
i think some death will be needed...dunno if your into that kind of imagery but if you were really there it would be all blood and bodies...not like the hollywood crappy movies...
make it dark and dirty and it will be much more powerful!
CYB
notpill
03-02-2006, 01:40 PM
yes, im searchin' for some chaotic vision, "dirty and dark" its my goal :thumbsup: .
about the bodies i'm waiting to reach the right shot. My first sketch was something like "what about the first man, in the first wave, in the 1st beach?".
thank you and every word you'll write on this topic will be appreciated (and plz be patience with my poor english :) )
Could be a very cool subject. Depending all on the colors me think..
The sea was red with blood, right?
Good luck to ya!
;)
notpill
03-04-2006, 02:08 AM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1141438123_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1141438123_large.jpg)
well, this is another one. Far from the beach, pov deep in the water.
KahlanAmnell
03-04-2006, 02:21 AM
D-day concept.....i like it.
Its an original concept for a theme like this.
I'll be sure to keep in touch
ragdoll
03-04-2006, 02:53 AM
perfect! a journey towards life or death... add a determined facial expression on the soldier in
the foreground, sort of a "Charge!" expression for an even stronger message...
just an idea... :thumbsup:
-rj
Le_MoNaDe
03-04-2006, 03:36 AM
awesome ... i as thinking about doing something Dday... or germans moving to the frontline....
MichaelZHsee
03-04-2006, 03:52 AM
wow great~the journey on the way for the battle at omaha beach~the guy infront would be shot any minute by now:Dgreat! keep it coming mate~i'm looking forward to this
rblitz7
03-04-2006, 05:30 AM
Very nice perspective and emotion in this concept! Keep it up!:thumbsup:
iamawizard
03-04-2006, 05:43 AM
i think u need 2 put more focus on the soldiers emotions and expressions
good luck pal
TobyArt
03-04-2006, 08:02 AM
Possibly turning the one soldiers head toward the camera a little more could capture more emotion
It's looking amaizing, can't wait to see the final
MechaHateChimp
03-04-2006, 08:11 AM
Great sketches and I really like your choice for the theme. I think the last piece is your strongest. Strong layout and great choice of camera angle. I especially like the feel of the water... the way its angled gives the image weight and a feel of momentum. Youve done an awesome job pulling me into the scene. I hope you continue to develope this. It really is a strong image. :thumbsup:
Puonti
03-04-2006, 08:32 AM
I'm new here, but I figure everyone has to start from somewhere :) I think for the most part I'm repeating what's already been said, but that's probably just a sign of good points being made.
I really like the changes you made in the latest version, versus the original sketches - the viewpoint being closer to the ocean puts the viewer amongst the troops (which is good), making it "like he was there himself", if you will. The fact that the two soldiers are looking in different directions is a nice touch, as that's what you'd expect them to be doing. It makes them more dynamic.
Considering the scene depicted in the image, adding more emotion to the guy closer to the viewer wouldn't go amiss. In this case that would mean a grim, determined (or frightful, depending on which emotion you want to promote) look on his face as he shouts out encouragement to his squad. If you plan to add more soldiers into the image, perhaps one hunkering behind / holding on to one of the nearby barricades? Something to add to the horror the soldiers felt (while steering clear of graphic depiction of actual death).
I hope this is helpful and good luck in the contest! :)
paperclip
03-04-2006, 08:41 AM
You know...the foreground soldier could be looking at something floating in the water, a grenade maybe? Something foreboding....
I like the values, the composition. It just needs work in the distance and a bit more of that ole 'human element'. If he was looking at something floating, with a scared look look on his face, like he didn't know what he was letting himself in for before now- maybe he signed up just because his friends were?
notpill
03-04-2006, 09:09 AM
wow :bounce: i'm so excited! so many replies.
And all from the people that i respect. You guys inspire me every day on this forum :bowdown: .
@ sh@ke i'm your fan, absolutely. I'm glad to se ya on my thread.
@Mecha thank you. That's what 'im lookin for: put into the momentum.
@Puonti, @Paperclip, @Zyrinx and @iamawizard - i'm agree with you, the soldier near the camera need s a lot of more expression. 'm thinking something like scare, confusion. Yes, maybe searchin friends in the water or 'searching' for encouragemnt.
thank you all for tips and crits. This will be great week end of painting for me. :thumbsup: :thumbsup:
Cyberone
03-04-2006, 10:47 AM
i like the fact that you have chosen two people as the focus...i think it takes away the real danger and lonley feeling but at the same time its kind of nice....even more since everybody else in the comp seems to be doing a single person trip (like myself...lol)
keep it comming!!
cyB
Hey notpill!
This last sketch has a great angle..
Don't stop now! :scream: ;)
notpill
03-04-2006, 11:53 AM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1141473212_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1141473212_large.jpg)
Tryn' to work on emotions and character. Its hard, oh really really hard.
notpill
03-04-2006, 01:47 PM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1141480076_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1141480076_large.jpg)
Some head studies for the main charachter.
ragdoll
03-04-2006, 03:22 PM
My suggestion... Take a picture of yourself in that type of pose and angle with a facial expression you'd want to depict on your character and use it as reference... :thumbsup:
-rj
notpill
03-04-2006, 06:09 PM
My suggestion... Take a picture of yourself in that type of pose and angle with a facial expression you'd want to depict on your character and use it as reference... :thumbsup:
-rj
sweet :scream: i'll try this quickly :)
thank you
Dutchman
03-04-2006, 06:41 PM
Wow Giuliano, your concept looks very promising! :eek: :buttrock: I'm sure that your final image will show off lots of emotion and mood! The concepts you posted yet look very nice in every case!
Also the head-studies look nice. I agree with 'ragdoll' about the trick, taking some good reference will make live easier...! ;)
Good luck & Have fun! You'll make something nice out of this - I'm sure!
-Gijs
notpill
03-05-2006, 02:36 PM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1141569386_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1141569386_large.jpg)
I'm searchin' the right expression for main character. This is not a veteran, it's a boy and i want catch the fear in his face. This is my best version in a bunch of scketches and roughs.
The eyes in this sketch are taken with a mirror and a lot of crazy expressions.
ragdoll
03-05-2006, 03:52 PM
Looking good, he does look like a young gun, his nose is a little too flat even for me... :scream: :D
good luck!
-rj
Zycho
03-05-2006, 03:54 PM
Good job!! He looks young and scared. I like his eyes so far, but as ragdoll pointed out, the nose might need a little more depth.
notpill
03-05-2006, 04:23 PM
Its true, maybe the nose it's also too 'adult'. I'll work more on the face.
thank you all for support guys and for help me to make better every time. It works! :thumbsup:
flamingbs
03-05-2006, 04:42 PM
Wow, great idea. This is probably one of my favorites... I love WWII. It's looking great so far too, keep it up!
notpill
03-05-2006, 07:33 PM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1141587233_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1141587233_large.jpg)
Just start to add some detail on soldiers (dress textures) to define colors.
norvman
03-05-2006, 08:19 PM
I like your work flow your showing...
I think going back and working a pencil sketch even after you've starting in on your color is a a really good idea... I've used it many times on non digital paintings... I think it works even better once you start painting digitally...
Nice concept... don't know if it fits in with the "small as an insect" requirement... but it definately lays out a journey of no return sort of feel to it... and the face work your doing is certainly begining to look emotional....
:thumbsup:
notpill
03-06-2006, 08:29 AM
Thank you norvman.
I'm work with pencils everytime. Every little thing on board (or screen) is a rough at first and then i use the colors. I'm an art director in advertising and my job is 99% made of roughs and sketches.
I don't know if i'm totally "in brief" with my concept but i love this story with 'small' ordinary men in this long epic journey toward freedom.
:)
tilite
03-06-2006, 01:16 PM
I love this story with 'small' ordinary men in this long epic journey toward freedom.
:)
This is one of the better concepts to come out of this challenge. I hope you can back it up with a great image. All the best
Cyberone
03-06-2006, 01:34 PM
its looking very nice...the guy is comming up nice...
i dont know about his straight looking into the camera but it still looks good...
will keep watching :) :)
cyb
norvman
03-06-2006, 05:45 PM
the Water also looks exceptionally rendered...
which reminds me... I need to work on my water rendering a bit...
:thumbsup:
notpill
03-06-2006, 07:43 PM
As usual all comments are nice and really constructive.It's a great help on my work. :thumbsup:
thank you guys.
i dont know about his straight looking into the camera but it still looks good...
will keep watching :) :)
cyb
i'm agree with u. i don't wanna put all the focus on the charachter. Actually it's too important.
I'm thinking something about it... i will post soon some ideas. :)
notpill
03-08-2006, 01:43 AM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1141782187_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1141782187_large.jpg)
Playin' with sky.
i've erased all smoke fx (i will repaint later) to draw a new sky, more dark.
Then i will try some explosions and a would like to put at least one LC ship.
The composition its a little bit more wide. I like this panoramic visual :)
Puonti
03-09-2006, 11:47 AM
In my opinion the panoramic view works very well with a primarily horizontal and "low to the ground" image like this! I wasn't sure if it was ok to change the aspect ratio of the contest image so I didn't do it myself, but if it's acceptable it'll work well for your piece.
With the added space, I take it you're planning to put the LC on the left edge of the image? That spot looks just about perfect for it. Perhaps even have the bunker MGs firing at and around the LC - that'd give reason for the primary character's worried look back at his squadmates :) Like he was thinking "That could've been us."
There's just one thing about the character's head that bothers me, although I really like what you did with his face. For some reason, no matter how many times I look at it, his head seems slightly too small compared to his helmet - or rather the helmet is a little bit too large for his head (as his head looks ok compared to his body and that of the guy in front of him).
It could be just me though? :)
norvman
03-09-2006, 11:15 PM
a suggestion I have now that you have taken out the smoke ....
is to concider not putting in back in...
looking at the painting now... with out smoke... make it look more like the guys are sneeking up on a before dawn type raid.... it gives me more the sence of antisipation that it did before with smoke... that the battle hasn't started yet..... the Journey has yet to begin if you will...
Anywayz... just my $.02
:thumbsup:
CoreyArtE
03-09-2006, 11:39 PM
I like the idea a lot. I think that the guy closest to the viewer's head should be a little bigger. Good work so far. Nice concept, truely
notpill
03-10-2006, 12:18 AM
hi mates
Thank you for support
@puonti: the aspect ratio its ok, i think. in the general info page they talk about "guidelines" and not "rules" about image size. I've exagerate a little bit the helmet dimension to suggest a charachter younger and 'small' :) , then, lookin a lot of foto references about it and it seems to be a realistic condition. I've seen many young guns with xlarge uniforms.
@norvman: wow, really intresting suggestion. I'll think about this one. :thumbsup:
@corey: thank you. (your samurai's water is in my references book :applause: )
notpill
03-10-2006, 01:53 AM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1141955630_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1141955630_large.jpg)
Well, sometimes i use to reflect the work to control simmetry etc. When apllied this trick to dday concept i'm discover a couple of things:
-the light position is now historically correct (the sun it must be left/behind the bunker).
- watchin' the composition with guides now perfectly match the 'rule of thirds'. The bunker is in the hot spot at top/right.
I'm like this version but i wanna know your impressions.
Dhomochevsky
03-11-2006, 11:23 AM
I like it! :thumbsup:
uhmm..maybe the right side is a bit "empty"..i think it would be better with something like a vehicle there, or soldiers..or maybe cutting the image where the smoke begins
notpill
03-13-2006, 01:36 AM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1142213807_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1142213807_large.jpg)
Detailing a lil bit, just for relaxing.
Flatted the dunes to see more horizon in the left. I would like to see the skyline of Vierville .
I'm tryin' to put the plastic bag on the rifle...
Added the LC on the right.
notpill
03-16-2006, 01:50 PM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1142517011_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1142517011_large.jpg)
detailing and... i'm tryin to add some shots...
notpill
03-18-2006, 06:40 PM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1142707245_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1142707245_large.jpg)
I've definitely killed my 1st charachter. This is a brand new head.
beelow
03-18-2006, 07:17 PM
2nd one works even better! I like the idea a lot! I would like to see more chaos, not chaotic enough. Good luck!:thumbsup:
flamingbs
03-18-2006, 07:29 PM
Wow, it's coming along great! This is my favorite 2D entry so far. I agree that the new face works really well, I think it will give a completely new feeling to the whole picture. Much more chaotic. I think you could add some airplanes up in the top left to add a bit more chaos, too. Keep up the good work!
elgrozni
03-18-2006, 09:10 PM
It is nicely painted, but is it a girl's face though? Otherwise great work :applause:
norvman
03-18-2006, 10:26 PM
Very nice...
This second head really I think captures the mood...
And I like the touch of making the face look so young... very well done!
the bullet hits in the water are just awesome too...
:drool:
TobyArt
03-19-2006, 08:12 PM
Looking great, the new face has more of that scarred sh*tless look, the youth factor works great too.
My only thought is the right siloette of his face may be a little too flat, his jawline could probably be a little more pronounced
notpill
03-22-2006, 01:04 AM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1142989478_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1142989478_large.jpg)
I'v added all the soldiers to check the final composition. I think this is my final version (i hope :)), with all charachters and elements in their places. Maybe i'll put something else during the texturing stage...but this it's near the final shot.
tilite
03-22-2006, 05:11 AM
I think what you are creating here is great, the youth of the character on the left is fantastic. I would remove 1 or 2 or the splashs to the right, they just clump up the sceen. What else that could be cool is a massive explosion on a pillbox atop the cliff. I was thinking you that might be best if you increased the size of the canvas to the left and maybe 1/5th or 1/6th of the current image and place that in there. Would definelty help the composition and the color palette of your image. But apart from that great work.
notpill
03-22-2006, 01:16 PM
Thank you tilite.
I think your latests suggestions are great.
Actually I'm workin on all tips you said an i'll post a wip tonite or soon.
Stay tuned :thumbsup:
Cyberone
03-22-2006, 01:20 PM
the change to the head was an excellent move....i was really hoping you were going to do that for a long time...good stuff :)
oh and i really like the explosion idea from above...can wait to see if you work it in :)
notpill
03-23-2006, 01:40 AM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1143078057_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1143078057_large.jpg)
Appliyng the latest suggestion.
More space in the left and an explosion. Cool.
>here's a portion of the work to show the addition<
One direct hit from the five-inch guns of the destroyer USS McCook in Vierville area (as described in Stephen Ambrose's D-Day book).
My first attempt. Not bad, you don't?
beelow
03-23-2006, 02:22 AM
I think u need to add some guys running up that hill maybe gun fire, maybe not, your choice dude. Question, are u trying to gauge the viewer with the character in the foreground?
Also would like to see a couple taking a few, mmm, err bullets, here and there, remember this is War!!! Think Saving Private Ryan! But, it is starting to come around!:cool:
notpill
03-23-2006, 07:19 AM
hi mates,
i forgot to say that the latest pics here is a portion of the work. Just to show the explosion.
Beelow, answering your questions, I would like to see all the soldiers still in the water or near the beach cause is the "first big wave" of dday men..
...mmm.. i'm tryin' to involve the viewer, put him in the middle of the action and not only spectator. The character look at the viewer (or just behind him), maybe cause are friends, maybe hits by some shot...
kevinhyshen
03-23-2006, 09:00 AM
very cool choice of topic, definitely the first one i've seen depicting soldiers, nice facial expression
good luck
tilite
03-23-2006, 03:41 PM
Cool Cool, the update looks great.
I have a few ideas for your color palette... Just wondering if you ahve seen Jarhead. Not the best film but there was this one amazing sceen where they camp out by burning oil pipelines. The best part about this sceen is the intense colors, the sky is just alight, its gloomy but extreemly beautiful at the same time.
Something I was really hoping you might be able to get out of the explosion i sugested was some nice orages, yellows, and maybe even reds to break up the image. Everything is blue/green atm, the uniforms, the water, the cliffs and the sky. So if that is your intention it could work quite well. But if you are looking for some more life from your image I have posted a few images bellow.
If you didnt want to be this daring maybe you could look at just making the sky a dark somber grey. This is a war remember...
Sorry for all the crits, I just really like this piece and think it has alot of potential. congrats and keep it up.
notpill
03-23-2006, 04:00 PM
hi tilite,
All your crits are greatly appreciated.
i'm just thinkin the same things. All piece here is too monotone.
I'm searching for references like this (really thank you for the pics!) for the sky and lights, to have a color scheme more rich, but at same time i would like to draw a historically correct version... h6 in the morning, haze, gray and 'humid', stuff like this...
i'will try some of the tip you said on the sky and i'm thinking to substitute the hit explosion with a burning/blast with flame and a greasy thick smoke...
thank you again for help and for your patience with my english.
JoshBobillot
03-23-2006, 09:05 PM
Hey Notpill,
I'm diggin your pic, it's really starting to come together. The new face, and the explosion adds to the tension. I liked the idea someone else said, about adding a grenade hitting the water right next to the young kid, and having his eyes fixated on it. I think that would really make the tension level rise. Showing just as the grenade hits the water with a splash coming up... that would be sweet, or something should be in the water right there in front of the youngster (Maybe a fallen comrad) so it really nails the point that this kid is just realizing what he has gotten into.
Although I really like the monocramatic quality, it might help to put a little more color in there. maybe as some more reds (like was suggested before) up on the hill top, explosions or something, perhaps not right at the top of the hill, but father back, makeing it look like a lot more action is going on the back side of the hill. having the clouds light up with some reds and organges may give that effect. I realize you haven't added any of those effects yet and rightly so, but I'm just thinking out loud.
I'm not sure how graphic you want to make this but I was also thinking you could have a bullet ripping through the dudes arm or shoulder, that is right in front of the youngster, or if you don't want to go graphic maybe a bullet ricocheting off of one of the guys helmets, I think that would be a nice detail. especially since you have all the bullet spay hitting the water.
Also it looks like our main character is holding something in his right hand. not sure if you just haven't added the gun or what it is he will be holding, or what? I assume it would be a gun. What are your plans for that? Any way I really like how it's looking and I'm sure what ever you do with it, will only enhance what you already have. I like it, keep up the good work and I'll check back to see what you've done. Good luck. Hope I haven't rambled on too much. Sorry if I did.
Cheers,
notpill
03-25-2006, 02:31 PM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1143297076_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1143297076_large.jpg)
Wich one?
Maybe the explosion on the cliff (A) needs a little of desaturation and less contrast.
And I dont know if a tank can burn like this (i have no references here), but i can substitute with another LCT...
Obviusly the portion of sea between the tank and the beach will be a bunch of obstacles and soldiers.
Cyberone
03-25-2006, 04:23 PM
"A" by miles... but i would move it over to between the guys heads to draw attention to the them a little more....i think as it is it pulls away a little for the painting...contrast it a very good idea but be careful where you are going to place it...
MasonRoberts
03-26-2006, 02:47 AM
The explosions don't really add to it... You going to have to make the explosion a tad bit more dynamic and not so cliche' shaped, if you know what I mean... Also your colour sceme is blue, so don't add any reds unless they are very dull as you will ruin the emotion that was held in the image before...
Good luck, I liek it so far!
norvman
03-26-2006, 04:13 PM
This still turning out to be great pic...
the Tank looks a bit out of scale...
Yes the Warm colors are a bit distracting ... perhaps if you had a hit of those same colors mirrored on the other side they wouldn't make it look so unballenced...
great job though:thumbsup:
notpill
04-01-2006, 03:00 PM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1143903612_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1143903612_large.jpg)
I've added some new elements...
Koekebakker
04-01-2006, 03:30 PM
Very nice! The helmet really adds to the balance. Also the lit face and the relocated fire in the distance makes the image easier to read. Thumbs up! The helmet adds to the story as well, right now it makes you really wonder what happened behind the scared soldier.
tlaine
04-02-2006, 09:59 PM
Very nice, I really like the changes you made to your composition so far and where it's leading, good luck :)
umbrellasky
04-02-2006, 10:05 PM
Ohhh wow!! This looks great! I like the idea of adding warm colours, perhaps you could have the in them in the direction to where they are heading? Use them to lead the eye.
Truly great work! :)
adonihs
04-02-2006, 11:12 PM
wow, this is turning out great. If i might add some suggestions, throw in some squiggly tracer fire racing down towards them, make the water a bit more transparent, add some steam, fog, and FILL that beach with running men. Omaha, Utah etc beaches were filled with soldiers. also there were axis stuka planes that would strafe the beaches, having one of them fly fowards towards them or away from then, while pounding the beach would be pretty cool. id suggest a few more bunkers too, with some muzzle flash lighting them up, more hedgerows.. and use this image as a reference if you want, I think youll gain a lot more from them =)
awesome job though
http://www.imageuploader.org/uploads/2828e43d70.jpg
http://www.imageuploader.org/uploads/fbccacf19c.jpg
http://www.imageuploader.org/uploads/fd96dfd0bd.jpg
http://www.imageuploader.org/uploads/bd9d393c35.jpg
amazing work though, I think this will be a great picture!!!
beelow
04-03-2006, 03:17 AM
I am still worried that the character is not strong enough, Maybe try to have it look at us, the audience, and maybe introduce warm colors in the forground of try to have move contrast in the foreground on those characters maybe? But It is coming along really nice, I see that u took that fire up ahead and desaturated it and place it in the center, really nice touch!:thumbsup:
notpill
04-07-2006, 02:12 PM
Hi, thank you all for replies and for realy intresting critics.
I tried to stop workin' on my entry for some day to restart with more freshness.
Adhonis, thank you for the great pics! and mostly in my color scheme! :scream:
P.S. Wich one from pvt ryan?
This one?
http://www.imageuploader.org/uploads/bd9d393c35.jpg
...it's like my shot! :eek:
shattered-fx
04-07-2006, 04:38 PM
I like your latest update..with the tank staying in the shore line only and farther from the foreground..the overall placement of the elements now are better..cant wait for the details..cheers!
adonihs
04-08-2006, 06:36 AM
Hi, thank you all for replies and for realy intresting critics.
I tried to stop workin' on my entry for some day to restart with more freshness.
Adhonis, thank you for the great pics! and mostly in my color scheme! :scream:
P.S. Wich one from pvt ryan?
This one?
...it's like my shot! :eek:
haha yeah, like that, moodier, epic, cloudy, get that gritty nazi feel in there that u can see in that pic. it LOOKS like a war, you need that :] i think this could go far man
notpill
04-13-2006, 01:47 AM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1144889245_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1144889245_large.jpg)
Little update.
Repainted the sky (again!), defined texture for the hill and started to fill the beach with soldiers.
FlaminGlow
04-13-2006, 12:36 PM
Hi gialiano, interesting idea and so dangerous journey yikes.
jevinart
04-13-2006, 01:01 PM
very cool piece.... i'm doin' a war image as well, altho mine focuses on vietnam.... like the character's in your painting, as well as the sense of action and tension. nice work! looking forward to seeing how yours turns out.
notpill
04-23-2006, 06:12 PM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1145812318_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1145812318_large.jpg)
Ouch, the time is up and i need to do a lot of work ! Now only detailing, deatiling, detaing until the end.
Srulo
04-24-2006, 09:38 AM
Very cool. Maybe you can make the guy's that is looking back eye more visible? I don't know why it bothers me...
CarlosArellano
04-24-2006, 03:09 PM
Hey I really like the work you're doing here, The main character's expression really shows the feeling of the moment and the shots in the water keeps us close to thye sense of danger. I'd like to add some suggestions
-Make the whole picture a little bit mor grainy, or add a upper layer with "old photo dirts" effect (only keep it smooth) in order to give a little more aged and obscure sensation, this would help with the sense of chaos without adding unnecesary elements that could break up the composition, a little bit of broken edges may also work.
-I feel its not necesary to turn all the water red in the picture (Because they seem to be in the first wave), but what about a little blood inside and out the helmet? just try to keep the Blood as Dark-Red as possible to no distract the attention too much.
- Try to research the helmet insignias of the soldier's battalion.
And that's all for now, I can't really think how can this image can be imporved Its truly epic and amazing:D
KEEP GOING WITH THE GOOD WORK!!!:applause:
notpill
04-24-2006, 04:04 PM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1145891073_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1145891073_large.jpg)
Thank you guys for the sweet words.
Srulo, yes the eyes now are more lighten.
Carlos, yes agree with dirty finish (i'll try something in the final version).
The helmet sign that I saw are numbers in red sqare (like mine second charachter).
Well, Ive added a new soldier to improve the 'visual path' and focus on the bunker/beach/europe...where the journey begins.
CarlosArellano
04-24-2006, 05:28 PM
:bowdown: Bellissimo! Questo disegno e uno de i miei favoriti, molto epico e dramatico...
Well, about the new soldier it really FITS within the composition, I like the diagonal line u used (from the main character's hand to the big splash in the water) to make picture-reading more easy, thus the new soldier adds a LOT to the picture.
My suggestion wold be that maybe you can make the splash of water behind the new soldier a little more taller and move it to the left (near the soldier's forehead) in order to show the precise moment of impact of the bullet, this may help it look a little bit more dramatic.
Spero che lei sia uno dei Vincitori, sei tutto un artista :arteest:
Im looking foward to see it finished
:thumbsup: Mucha suerte!
notpill
04-29-2006, 12:28 PM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1146310131_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1146310131_large.jpg)
All composition it's more dark.
edit: the jpeg compression it's still too bright than my original (sigh!)
Joined all layers (again) and start to texturing.
MDN67
04-29-2006, 01:12 PM
Very good pic, the ambiance is excellent a the lighting great, the change of brighness is a good choice, very good job
warpy
04-29-2006, 02:35 PM
looks almost finished, the detail on the horizon is lacking a bit. maybe some more fog of war on the front, or water spritz... :)
elgrozni
04-29-2006, 03:21 PM
Looks alot better darkened up like it's now. Great work :thumbsup:
oceanbluesky
05-05-2006, 06:35 AM
Hey Giuliano, nice work! Really sublime sense of color balanced throughout. Good luck in the challenge!
notpill
05-06-2006, 10:33 AM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1146908000_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1146908000_large.jpg)
I need to work a bit on the background, the cliff, fog... but i think it's almost done.
thank you everyone for support and as always the crits and suggestions are really appreciated.
izisilver
05-06-2006, 01:13 PM
This is one of the best piece in this challenge!
I like the idea and the mood of the pic, but I hope you will put some more colors in it. And there is something I miss ... no blood? Maybe you avoided it for purpose? I think that sea was not blue that time ...
cheers
Iztok
jevinart
05-06-2006, 02:48 PM
really lookin' hot, pal! i'm impressed by your mood, enviornment, sense of action and suspense, as well as your fine handling of detail (especially the water). hope ya' come out on top in this challenge -- very fine work and vision.
EdP-Art
05-06-2006, 03:14 PM
It's a lovely piece. I just noticed it now as I went through the posts.
I think a bit of red in the sea around the floating helmet will add to the sense of the dnager.
*Ed
notpill
05-06-2006, 06:19 PM
Thank you Kevin. i'm really proud to read comments from a real artist like you.
Edp-Art, Izisilver, my bloody friends ;) thank you for stoppin by, I will try your suggestion, I promise.
MrFreeman
05-07-2006, 07:55 AM
:) Nice work Giuliano
Maybe not the most cheerful of subjetcs, but you've really captured the expressions and emotions of the scene. A few highlights and you should be just about there.
Love the reflections in the water
keep going and good luck
Anarki3000
05-07-2006, 10:27 AM
great work dude, everything is well done.. may I suggest some orange-yellow bounce lights on the clouds, because of the explosions on the ground..? remember those world war 2 movies?
But even like this it looks very realistic.. good luck
notpill
05-11-2006, 01:56 AM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1147308983_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1147308983_large.jpg)
Latest wip entry. Next upload will be final (maybe, who knows? :D).
Some detail:
http://www.giulianobrocani.com/PVT/detail.jpg
adonihs
05-11-2006, 04:09 AM
dude, one, this is great. im glad you went through with it, bc i have a huge WWII fetish...especially with all the next gen games coming (drool, MOH: Airborne, COD III, Brothers in Arms..sigh) anyways, your piece is really damn cool.
ONE SUGGESTION! just one...the foreground guy, looking back, HIS left eye seems a bit off. like, it looks fine, but i think because of the no upper eyelid lashes, it kind of looks a little pasted on, and i know its not. its up to you, but if you just drew some darkness on top of it, JUST A BIT, itd really fit back in . and maybe some more tracers? eh? *nudge*
great job =)
notpill
05-14-2006, 02:00 AM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1147568424_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1147568424_large.jpg)
Finished! I just want say something to everyone around this thread, for help, suggestions and critics (and for the patience about my english), and to all the challengers too for inspirations e for push me to do the best i can on my entry: THANK YOU.
STORY: A beach where young, scared boys tries to being men, tries to staying alive.
Where small, ordinary boys become real heroes.
A beach where a long, epic and dangerous journey begins.
> hi-res version < (http://www.giulianobrocani.com/PVT/finalhr.jpg)
notpill
05-14-2006, 11:11 AM
Here some detail:
http://www.giulianobrocani.com/PVT/finaldetail.jpg
BigMacAttack
05-19-2006, 02:39 AM
amazing work man its come a long way, grats
notpill
05-20-2006, 11:37 AM
:) thank yoy BigMac.
Maybe in the next 2 days ill upload a bit new version. I dont Know.
Anyway ,this challenge it's full of inspirations and masterpieces. Drawing, watching other's work, listen, suggestion...beautyful. It was an exciting experience for me, really.
beelow
05-21-2006, 06:23 AM
Congrats, Notpill! Nice entry, good luck with the voting!:thumbsup:
notpill
05-23-2006, 12:23 AM
Thank you bryce! good luck :)
notpill
05-23-2006, 12:47 AM
http://features.cgsociety.org/challenge/entries/12/10208/10208_1148341675_medium.jpg (http://features.cgsociety.org/challenge/entries/12/10208/10208_1148341675_large.jpg)
Well, final entry. Painted again the hand of 1st soldier and added some brush here and there but nothing special.
> hi-res image < (http://www.giulianobrocani.com/PVT/finalhr2.jpg)
Good luck to everyone in the challenge.
++++
STORY: A beach where young, scared boys tries to being men, tries to staying alive. Small, ordinary men become real heroes.
A beach where a long, epic and dangerous journey begins.
Wiggin
05-23-2006, 11:19 PM
Looks Great, good job man! Good Luck!
penartist26
05-24-2006, 02:11 AM
cool.i remember patton and that the longest day movie classic,:bounce: tudutududaaadaaaaa!!!
(thompson text effects) :scream:
EdP-Art
05-25-2006, 09:19 AM
Very nice piece, best of luck. Thanks for the high res link, it's great to be able to see the details.
*Ed
notpill
05-25-2006, 12:30 PM
Thank you guys for nice words.
good luck to everyone
notpill
06-28-2006, 11:51 AM
I'm posting something just to see why my thread its not here.
edit: oook:), found it.
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