keek
03-02-2006, 05:19 AM
Hi everyone
I've been trying very unsuccessfully to rig this tortoise I've modelled. The area of my troubles is the friggin neck which I wanted to extend way out of the shell. (The shot calls for the tortoise to take a sip of its mojito, which it cant reach without doing so)
I tried to rig it with a spline ik solver driving the whole spine and neck. By moving on of the lower Control Points way back, the whole neck and head slid nicely down the spline into the retracted position. I really like the idea of using the spline ik, as it had a really kickarse non-linear motion to it, that say a BlendShape would.
Anyway it didn't work, and my brain just cant figure a solution out, so I'll just ask.....
How do I rig a retractable/extandable neck of a tortoise????
Since my failed attempt, I modelled a 2nd version of it, only this time it's neck is in the retracted position incase it is easier to rig to extend, rather that retract.
Here are some images:
This it the Retracted neck model, with a rough wireframe to show the extent of the extended position.
http://users.cjb.net/receivethis/neckrootpos_extendghost.jpg
And this it the side view of the first model, with the neck originally extended.
http://users.cjb.net/receivethis/neckextend_side.jpg
Thanks all.
Keke
I've been trying very unsuccessfully to rig this tortoise I've modelled. The area of my troubles is the friggin neck which I wanted to extend way out of the shell. (The shot calls for the tortoise to take a sip of its mojito, which it cant reach without doing so)
I tried to rig it with a spline ik solver driving the whole spine and neck. By moving on of the lower Control Points way back, the whole neck and head slid nicely down the spline into the retracted position. I really like the idea of using the spline ik, as it had a really kickarse non-linear motion to it, that say a BlendShape would.
Anyway it didn't work, and my brain just cant figure a solution out, so I'll just ask.....
How do I rig a retractable/extandable neck of a tortoise????
Since my failed attempt, I modelled a 2nd version of it, only this time it's neck is in the retracted position incase it is easier to rig to extend, rather that retract.
Here are some images:
This it the Retracted neck model, with a rough wireframe to show the extent of the extended position.
http://users.cjb.net/receivethis/neckrootpos_extendghost.jpg
And this it the side view of the first model, with the neck originally extended.
http://users.cjb.net/receivethis/neckextend_side.jpg
Thanks all.
Keke
