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View Full Version : standardized colour and animating controls for 3D


virtualmesh
03-01-2006, 09:11 PM
are there standards when it comes to creating character controls and what about colour?
seems this would be a simple solution.

I've read about the importance to standardizing the colour of ones control objects against how most riggs are done. One source says to have Yellow controls along the center, Green controls for the Left and Blue for the Right sides of the body. Another source however does not suggest this.

comments ?

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03-01-2006, 09:11 PM
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