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View Full Version : rigging - iktool? bonderland? help...


atow3212
03-01-2006, 06:58 PM
As I begin my first c4d rig (previous experience with Maya), i'm having trouble getting rolling. The general consensus (as I read) seems to be that the "create IK chain" tool in cinema is terrible... and that CDiktools, "iktool" by NAAM, and Bonderland are superior workflows. I have located both iktool and bonderland (free) and am not having luck w/ either. Any help out there?
I've gone through NAAM's iktool tutorial and it's not working for me. I went through the "adding the tags" portion and when I move the foot controller, no dice. The tut is at ww.xs4all.nl/~naam/basicIK.html . Any direction would be great.

When I try to use the directions given on the iktool tut, my null bones spin uncontrollably. I have all my bone rotation values at zero and my null bones have the rotations that are as simple as possible. Danka!

Adam

wesware
03-01-2006, 07:37 PM
Check these out:

http://www.slouchcorp.com/mocca/m2101.htm
http://www.cactus3d.com/Home.htm (plugins section)

There's lots of other threads in this forum about rigging...check them out.

LucentDreams
03-01-2006, 09:10 PM
if you come from maya, best get Cactust Dan's plugin set, its identical to how maya works for the most part so you'll feel right at home. Also For animation you should check out Sadies Power SLider plugin with gives you a Power Timeslider like in maya, very similar functinoality and some extras to boot.

crackle
03-02-2006, 04:50 AM
http://forums.cgsociety.org/showthread.php?t=312439

here's a link to a cdiktools tut, pretty thorough, with some xpresso and setting up user data sliders. should clear up some of your questions.

Stray
03-02-2006, 05:03 AM
Hey man,
Heres an old freebie rig I created a while ago. It has a rotate plane solver and a reverse foot lock just like in Maya. I laso have an only FK arms version I am going to post soon.

http://www.traumatik.com/graphics/PMan.c4d.zip

I also hosted videos on how to make him from scratch. if you like I can send you the links to them. It is not as detailed a rig as say a cactus dan one but is a very well rounded starter rig.

cheers
-Danny

atow3212
03-02-2006, 06:07 AM
thanks a bunch for the help. i'm using the mocca fundamentals tutorial that wes recommended. maybe all the slack i was hearing people give c4d about its char anim was more accurate in previous releases. perhaps r9.x is more robust? i'm new to the app.

thanks for the help. after being frustrated for the past few days, i'm back to makin progress.

peace


to Stray: i found those videos on your webspace... just picked the directory listing. they look like they'll be good when i get to them tomorrow. thanks for hosting

Rich-Art
03-02-2006, 06:08 AM
I also hosted videos on how to make him from scratch. if you like I can send you the links to them. It is not as detailed a rig as say a cactus dan one but is a very well rounded starter rig.

cheers
-Danny

I would love to see those video's.

Peace,
Rich-Art. :thumbsup:

Stray
03-02-2006, 07:59 AM
Here ya go,
All videos are sorenson 3
You only need the westy expresso tag "Advanced Target Node which can be easily found here:
http://www.geocities.jp/westy_net/tools/xpresso/xpresso004/advancedtargetnode1_2.html

Reverse Foot Lock
http://www.traumatik.com/graphics/RFL.mov

Rotate Plane Solver
http://www.traumatik.com/graphics/RPSsml.mov

FKSpine
http://www.traumatik.com/graphics/Spine.mov

Hands
http://www.traumatik.com/graphics/Hands.mov

Arms
http://www.traumatik.com/graphics/Arms.mov

Arms/Hand Parenting
http://www.traumatik.com/graphics/Armshands.mov

Final Setup
http://www.traumatik.com/graphics/Final%20Setup.mov

Cheers
-Danny :thumbsup:

Rich-Art
03-02-2006, 08:11 AM
Thanks for the files Stray.:thumbsup:
Downing right now.

Peace,
Rich-Art. :thumbsup:

orfeo4d
03-02-2006, 08:42 AM
take a look here about bonderland (in freestuf/tutorial section) http://www.c4dteam.it

RorrKonn
03-02-2006, 10:01 AM
Motion Builder is a C4D Plug also.

Cactus Dans plugs our a must have for me.

RorrKonn
http://www.atomic-3d.com (http://www.atomic-3d.com)
TS 6, LW 7, C4D 9, zBrush 2.

Rich-Art
03-02-2006, 08:12 PM
Yes the CDIKTool is great. But I still don't get the Xpresso things going.
That part is just one black hole to me. :eek:
The only thing missing for this plugin are some good tut's.
Tut's that explain why and how to use it.

But that is my fault. I'm just no good with xpresso....

Peace,
Rich-Art. :thumbsup:

Stray
03-03-2006, 05:08 AM
Hey Rich,
Yeah Xpresso is a bit odd at first but if you can wrap our head around the basics it can be a very powerful tool. I think in the videos that I posted I pretty much am only using a getting global position/rotation and then setting those values onto another object.

The whole getting and setting values is pretty much the crux of xpresso. Like the spine sim in those videos is just a global controller object that gives a null bone a global rotational value ( reads as if you rotate the controller it will rotate the null bone along with it regardless of hierarchichal placement).

And in return you get the null bone objects global position and then feed that value into the global position of the controllers. the controller I use in my example is a null but I think a spline cage would be better cause you canmove the points of the spline to be easier to select than the null object.

As far as the videos they can actually be of some help towards setting up Cactus Dans rigs. They are very similar in that they both use the rotate plane solver and the reverse foot lock. also I beleive the parenting is the same. So if you study the tutes just put dans tools in place of the simpler ones that i have outlined ( excet his spine which is procedural and might have a few differences ).

A point of contention among animators is whether you rotate the spine from the base upwards up to the head. Some folks actualy like the spine to rotate at the top of the hips and then have the hips rotate separately so that you can isolate the hips movements without moving the upper spine.

me I would probably use a low res spine like mine to drive something like what Dan has proposed. That way you can get a simple interface over a more complex system.

But I am musing aloud here.

cheers
-Danny

Rich-Art
03-03-2006, 06:02 AM
Hello Stray,


Thanks for the explanation.
I think it is just a matter of starting, make errors and start over again and so on.
And gradulally it becoms a second nature to setup a good rig.

So of I go, and today I begin with the first step. the start....

Peace,
Rich-Art. :thumbsup:

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