Skyraider3D
12-13-2002, 11:29 PM
Hello peepz,
Can anyone help me with the following:
I need to create a good (plexi)glass material that uses a bitmap as reflection (no raytraced reflections), has a nice looking surface (neat highlight), does not brighten up objects behind it, and well... a material that looks like glass :)
This is my best attempt so far and it's pretty pants... :(
http://skyraider.allaboutwarfare.com/files/modelling/light_test.jpg
I need some fresh input! Anyone has an idea?
Many thanks in advance!
Ronnie
Can anyone help me with the following:
I need to create a good (plexi)glass material that uses a bitmap as reflection (no raytraced reflections), has a nice looking surface (neat highlight), does not brighten up objects behind it, and well... a material that looks like glass :)
This is my best attempt so far and it's pretty pants... :(
http://skyraider.allaboutwarfare.com/files/modelling/light_test.jpg
I need some fresh input! Anyone has an idea?
Many thanks in advance!
Ronnie
