Velocamonkey
12-24-2001, 07:56 AM
Hello I've got a question about texturing.
Right so I've got a low polygon model. Different polygons on him have different ID numbers and those different areas have different UV mappings on them set at mapping channels which correspond with the ID numbers. I'm then using a Multi/Sub-object material with all these materials in it.
Okay, long boring and pointless intro over, apologies. Anyway, my stacks like Editable Polygon, Mesh Select, UVW,Mesh Select,UVW and so on from the bottom up.
Now, I need to understand how to use Texporter and UVW edit in conjunction.
As I understand it UVW edit is to avoid warping of the texture map, is this right? And I actually use TEXPORTER to export to Photoshop where I can paint the actual texture? So how would I use this and Texporter together? Any tips?
And also how would I have it in my stack, would I Mesh Select, UVW map,UVW edit, and finally Texporter??
Thanks for your time.
Right so I've got a low polygon model. Different polygons on him have different ID numbers and those different areas have different UV mappings on them set at mapping channels which correspond with the ID numbers. I'm then using a Multi/Sub-object material with all these materials in it.
Okay, long boring and pointless intro over, apologies. Anyway, my stacks like Editable Polygon, Mesh Select, UVW,Mesh Select,UVW and so on from the bottom up.
Now, I need to understand how to use Texporter and UVW edit in conjunction.
As I understand it UVW edit is to avoid warping of the texture map, is this right? And I actually use TEXPORTER to export to Photoshop where I can paint the actual texture? So how would I use this and Texporter together? Any tips?
And also how would I have it in my stack, would I Mesh Select, UVW map,UVW edit, and finally Texporter??
Thanks for your time.
