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Alberto_Ro
02-28-2006, 06:07 PM
Alberto Nicolicea is entered in the "The Journey Begins Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/journey_begins/view_entries.php?challenger=9825)

Latest Update: Modeling: Exterior Part
http://features.cgsociety.org/challenge/entries/13/9825/9825_1141718354_medium.jpg (http://forums.cgsociety.org/showthread.php?p=3313897#post3313897)

rattlesnake
02-28-2006, 06:10 PM
Hi friend, well im here to subcribe your thread and also wish u goodluck ..:thumbsup::)

MVDB
02-28-2006, 07:49 PM
Best of luck to you, enjoy the ride! :thumbsup:

Alberto_Ro
02-28-2006, 10:48 PM
http://features.cgsociety.org/challenge/entries/13/9825/9825_1141166924_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9825/9825_1141166924_large.jpg)

Heres the concept sketch.
What Im trying to do is to represent the begining of a journey trough the sea in the Discovery age. The main character is the one that appeares in this sketch.
The ships will be carracks or galleons, Im not sure. But I think theyll be galleons.

Next thing to do:
Making a list of all the needed objects, writing down the plan that I will follow to make the scene, and then Ill start modeling. :)

Alberto_Ro
02-28-2006, 10:50 PM
http://features.cgsociety.org/challenge/entries/13/9825/9825_1141167017_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9825/9825_1141167017_large.jpg)

Hres the concept sketch.
What Im trying to represent the begining of a journey trough the sea in the Discovery age. The main character is the one that appeares in this sketch.
The ships will be carracks or galleons, Im not shure. But I think theyll be galleons.

Next thing to do:
Making a list of all the needed objects, writing down the plan that I will follow to make the scene, and then Ill start modeling. :)

Alberto_Ro
02-28-2006, 10:51 PM
Sorry for the double post... :shrug:

rattlesnake
02-28-2006, 10:58 PM
man this is a nice idea
i think that is a good begining, i think u can ad more ships in there...a cool fleet of galeons

Alberto_Ro
02-28-2006, 11:41 PM
Can anybody tell me where I could find some galleon blueprints and references?
Thank you! :bounce:

flamingbs
02-28-2006, 11:51 PM
Oooh, looks nice. I like the angle too, feels really epic being up there with the guy in the crow's nest.

I found some pictures of a model galleon here:

http://www.handcraftedmodelships.com/spannish-galleon-model-ship.php

About halfway down the page they have all kinds of angles and closeups, I hope it helps.

Good luck!

Alberto_Ro
03-01-2006, 12:00 AM
Oooh, looks nice. I like the angle too, feels really epic being up there with the guy in the crow's nest.

I found some pictures of a model galleon here:

http://www.handcraftedmodelships.com/spannish-galleon-model-ship.php

About halfway down the page they have all kinds of angles and closeups, I hope it helps.

Good luck!

Thanks!
Well, I will make the sky and the sea with an apocalyptic appeareance. The water will be apocalyptic, with big waves, and the sky will be apocalyptic as well, it will be dark and stormy in some zones and clear and sunny in others.
It will have some fantasy in it.
Greetings.

Alberto_Ro
03-01-2006, 01:49 PM
Ok, I already fixed the problem with blueprints. Theres a change of plans: the ships will not be galleons anymore, because the galleon blueprints that I had were too low-res and had few details.
Ive found 12 high-res blueprints ( 1600 x 1107 ) of the French Warship La Couronne, that is similiar to the galleon, and it was used in the 17th century as well. These blueprints show every part of this ship with many details, it is exactly what I was looking for. And I also fixed the problem with texture visualization in the viewport.

Heres the steps Ill do untill I finish this project:

1-modeling and texturing the ship;
2-modeling and texturing the main character, the secondary character, and the background characters;
3-creating the sea;
4-creating the sky;
5-post effects;

The main character will be very detailed, the secondary character wont be so detailed, and the background characters will be low-poly.
http://img89.imageshack.us/img89/742/characterpositionssketch0fr.jpg

Now I have the plan and I have the blueprints Ive been looking for. All I have to do now is to start modeling the French Waship Couronne. Updates will come soon!

Russell-Nash
03-01-2006, 02:28 PM
Nice idea. :thumbsup:

Good luck with the challenge.

Russel

Vedic-kings
03-01-2006, 06:50 PM
Nice idea, and good luck!

Pete2003
03-02-2006, 09:41 AM
Hi Alberto,

Good, solid idea you've got here. Have you got an idea of the kind of atmosphere that you want to create yet? If the sea is calm I imagine the image will give an air of expectation -the journey looks easy but nobody quite knows whats over the horizon. Or maybe the sky is overcast and a storm can be seen in the distance and the sailors have no option but to sail through it.

Pete.

Alberto_Ro
03-02-2006, 12:52 PM
Russel, Vedic Kings - thanks!
Pete2003 - I already wrote aboce the kind of atmosphere Im going to give it! :D

KangarooMan
03-02-2006, 10:47 PM
It looks like your have some nautical fun in story for yourself too. I think I have it easy though, I only need to model a portion of a ship. ;) I like the idea of placing the perspective in the crow's nest, very cool concept! :thumbsup: I might suggest adding some birds flying in the opposite direction between the main character's ship and the background characters.

Matt :)

Alberto_Ro
03-02-2006, 11:16 PM
It looks like your have some nautical fun in story for yourself too. I think I have it easy though, I only need to model a portion of a ship. ;) I like the idea of placing the perspective in the crow's nest, very cool concept! :thumbsup: I might suggest adding some birds flying in the opposite direction between the main character's ship and the background characters.

Matt :)

Yep, Im having some nautical fun too! :D
And thanks for the advice!
It will be hard to model this ship, but Ill make it as detailed as possible! I already modeled some interior parts of it, those structures that hold the outter parts, but Ill only post the render here tomrow, because I put the blueprint with the wrong proportions in one axis, so Ill have to rescale the objects!
Good luck with your ship and your pirates! :D

Kekec
03-04-2006, 02:44 PM
I like the idea and the perspective. Atmosphere you described sounds very cool.:cool:
Are you going to put the main character in a position like that he's looking in a distance (his hand on his forehead to see better)?
Good luck and have fun!

burpy
03-04-2006, 03:37 PM
Nice concept, I like where the camera's placed.:thumbsup: Looking at the fleet from a character within it is a cool idea.

Just a quick question, have you thought about the background at all, eg birds, islands, sun, lighting type, etc?

Alberto_Ro
03-04-2006, 03:48 PM
kekes- yep, probably the main character will look at a distant point with his hand on his forehead to see better.

burpy- well, I dont know what Im going to put in the background, but I can asure you the sky will be so odd, strange and diferent, that will be a good background. The sea will be very stormy as well.
The sky will be sunny in some parts, and will have the sun there, creating a volume light, and cloudy and stormy in other parts. Maybe Ill put the moon there as well. :D

In 5 minutes Im going to post the first modeling pic here!

Alberto_Ro
03-04-2006, 03:57 PM
http://features.cgsociety.org/challenge/entries/13/9825/9825_1141487841_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9825/9825_1141487841_large.jpg)

Heres the first modeling pic. So far Ive been modeling the ship scheleton. I have to change some little things, and then Ill start adding details to it.
Hope you like it! Feel free to critic!

Alberto_Ro
03-04-2006, 04:17 PM
And from a different angle:
http://img304.imageshack.us/img304/6883/fromadiferentangle2gd.jpg

MVDB
03-04-2006, 05:36 PM
Hey there again!
Looks like you've got your blueprints, am I right?
Looking cool, can't wait for more.. :)

Vedic-kings
03-04-2006, 06:58 PM
Looking good!:)

Alberto_Ro
03-04-2006, 07:21 PM
MichaelMotion, Verdic kings - Thanks!

rattlesnake
03-04-2006, 07:44 PM
Hello friend...wow the modeling is looking very nice, the pieces fit really well, i hope u dont use too much glue:scream: ..

very good work , ill be waiting for updates!

Alberto_Ro
03-04-2006, 07:52 PM
Thanks Jorge! :D

Leionaaad
03-05-2006, 01:38 AM
maybe you can find some references on suurland.com....There are a lot of blueprints with cars and airplanes, perhaps you will have galleons too.

My question about modelling: will these parts seen now be visible? I think they will be inside and hidden. Why do you model them?

About the sky: Partly stormy, partly clear is good...I don't know about the moon though...You know, there is a point where is too much...also you should think ahead which part of the sky would be cloudy, because that again will dictate the mood...
The assignment relies a lot on usage of depht of field cues...If all the ships are in foreground, wouldn't be very good. Consider adding some others a little farther from camera.


These are some oppinions. You are the one who will consider them, or ignore them.

Cheers, dude!

KangarooMan
03-05-2006, 04:36 PM
Hi there Alberto, great looking updates! :thumbsup: You have inspired me to start looking into my ship. The skeleton that you posted looks excellent, looking forward to your next update!

Matt :)

Alberto_Ro
03-07-2006, 07:59 AM
http://features.cgsociety.org/challenge/entries/13/9825/9825_1141718354_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9825/9825_1141718354_large.jpg)

Ive been modeling the exterior part of the boat. It still needs to be finished , and then it will need a lot of cutting and tweaking, but you get the idea.
I wont use meshmooth on this one, so I muse use cutting to make its shape rounder.
Then I wil have to make a negative extrude on the edges, so that it will look like it has independant planks.
More updates coming soon! :)

burpy
03-11-2006, 10:54 AM
Great modelling so far, but...why the inside of the ship?? No crits so far though, it's looking good.:)

Kekec
03-11-2006, 07:49 PM
Hi Alberto!
Modeling is looking good so far.:thumbsup:
I think I have the same "problem" as you when it comes to modeling vehicles. That is, if I don't make some interior parts (especially the invisible ones), I always have this feeling of an empty shell and that everything is going to collapse in any moment. I'm trying to get rid of this habit because I see that at the end in many cases this is just a waste of time.

jamiemccarter
03-11-2006, 11:54 PM
Very nice so far. I like how your galleons are coming along. But I agree with Burpy, why are you modelling the insides of the galleons? Is that because that is what is visible on the blueprints of the vessels? Ultimately, I would think the added geometry would needless consume memory in your renders - and slow them down.

Otherwise, it's all looking very nice.

Alberto_Ro
03-12-2006, 12:35 AM
Thanks for the comments! :thumbsup:
Kekec, I dont have that problem... I simply modeled the interior parts to know how to model the exterior ones. You see, this ships shape is so variable, s its very hard to model it just by using the side, top & front blueprints. As I also had the blueprint for the interior parts, I decided to model them, so that the ship has a "perfect" shape.
I can delete them before the final render, but also, their are low poly!
An update is coming soon!

Ordibble-Plop
03-12-2006, 12:38 AM
Hey, nice job on La Couronne.

I have been modelling this very same ship off the same plans it looks like. I won't ask why you modelled the skeleton first - I used curves I made to match the ribs and lofted the hull from that and it was a bit of a nightmare. I imagine making the skeleton from the plans wouldn't take long at all and would really help to assemble the different parts correctly.

I'm interested to see how you shape the planking. I got quite into it and read all sorts of model boat building sites. I have a few reference pictures so let me know if you need anything.

Good luck

Alberto_Ro
03-12-2006, 12:43 AM
Orrible P.Lop - I also tought about lofting the hull! About the planks... Ill probably create them them by making a negative extrude on the edges of the hull, and the chanfering a bit.
If you could post some of those references about planking here, it would be helpful! :thumbsup:

loverdose
03-13-2006, 06:21 AM
Hi Alberto_Ro,

I started to build a ship (HMS Revenge from Royal Navy, end of 1500's), nearly at the same time as you started to model your ship :) So I followed this thread closely.

Anyway, when I modeled the ship, first I tried to model it with polygons, according to hull. It was a total disaster. It was very hard to continue upwards. Then I switched to NURBS, again tried to follow the hull. it was a disaster again, then learned my lesson: if you want to build a ship (especially those wooden ancient warships with cannons on both sides), you have to follow the planks.

so, I think you made the right choice in modelling :)

i'll send you some renders via PM.

Ordibble-Plop
03-13-2006, 10:15 AM
Hi Alberto

I found some of my pictures of La Couronne if you would like them (maybe you have plenty already) and two showing planking on model boats. I don't have web space to put them up so I can email them to you if you want to PM me an address - they are 500kb in total. Or can I add attachments to PMs? If so, I can't see how to do this on the PM page though.

Regarding the hull planking, as your concept shows that the ship will be quite far away and a lot of the hull will be below the water, I wonder if it might be best to do the planks as a texture and use bump if necessary? It would save modelling time and make the scene lighter. Or maybe you want the ship for other purposes too?

KangarooMan
03-14-2006, 10:32 PM
Hey Alberto, great progress on the haul of the ship! It will really rock when you cut in all of the planks, not that it doesn't already. :D

Matt :)

Russell-Nash
04-03-2006, 03:30 PM
Wainting for an update.:deal:

Russel

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